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Optional Core Class: Hunter w/Epic Progression
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<blockquote data-quote="Ferrix" data-source="post: 601239" data-attributes="member: 6115"><p>I jotted down some ideas that popped into my head last night so I'll see what you all think.</p><p></p><p>Animal Affinity - you are treated as a normal natural predator by other animals. No big thing really, but would be interesting flavor.</p><p></p><p>Feral Nature - a number which gradually increases as you level, penalty to applicable social rolls the character attempts (diplomacy, gather information) but also applies as a bonus against sense motive (isn't there a penalty for attempting to sense motive on a creature not of your race).</p><p></p><p>Lope - increased movement when on all fours</p><p></p><p>Natural weapon (body) - Level 1-4: 1d6, 5-6: 1d8, 9-12: 2d6, 12-20: 3d6</p><p></p><p>Ability to make natural attacks with their body (legs, arms, teeth if you so choose, headbutt, etc) for the listed damage. Starts with 2 natural attacks at level 1, gains an additional natural attack at 5th, 10th, 15th, and 20th. 1st two attacks are at -2 penalties, next two are at -4, next two are at -8. These penalties are reduced with the multiattack feat by 2 reducing it to base/base/-2/-2/-6/-6.</p><p></p><p>Track at 1st level</p><p></p><p>Scent</p><p></p><p>Feral Mind: is no longer considered a medium humanoid but is instead treated as a magical beast (?) or something like that.</p><p></p><p>Something along the lines of ki strike so that their natural weapons can strike DR.</p><p></p><p>Natural armor bonus as they level, maybe something like Con modifier + 1/5 levels (like monk bonus but related to Con).</p><p></p><p>Choice of stuff like improved grab, rake, pounce, improved trip (like a wolf) and related abilities as they go up in level.</p><p></p><p>No armor proficiency. Proficient with dagger, club, halfspear, shortspear, quarterstaff, sling, bolas, dart and javelin.</p><p></p><p>I'm thinking serious predator here so that'd rule out boar, badger, bat. And i'm thinking more along the lines of lupine, feline and ursa attributes, ruling out eagles and crocodile as well. Keep them mammal related.</p><p></p><p>Now, how should I start spreading these out as they level?</p><p></p><p>~Ferrix</p></blockquote><p></p>
[QUOTE="Ferrix, post: 601239, member: 6115"] I jotted down some ideas that popped into my head last night so I'll see what you all think. Animal Affinity - you are treated as a normal natural predator by other animals. No big thing really, but would be interesting flavor. Feral Nature - a number which gradually increases as you level, penalty to applicable social rolls the character attempts (diplomacy, gather information) but also applies as a bonus against sense motive (isn't there a penalty for attempting to sense motive on a creature not of your race). Lope - increased movement when on all fours Natural weapon (body) - Level 1-4: 1d6, 5-6: 1d8, 9-12: 2d6, 12-20: 3d6 Ability to make natural attacks with their body (legs, arms, teeth if you so choose, headbutt, etc) for the listed damage. Starts with 2 natural attacks at level 1, gains an additional natural attack at 5th, 10th, 15th, and 20th. 1st two attacks are at -2 penalties, next two are at -4, next two are at -8. These penalties are reduced with the multiattack feat by 2 reducing it to base/base/-2/-2/-6/-6. Track at 1st level Scent Feral Mind: is no longer considered a medium humanoid but is instead treated as a magical beast (?) or something like that. Something along the lines of ki strike so that their natural weapons can strike DR. Natural armor bonus as they level, maybe something like Con modifier + 1/5 levels (like monk bonus but related to Con). Choice of stuff like improved grab, rake, pounce, improved trip (like a wolf) and related abilities as they go up in level. No armor proficiency. Proficient with dagger, club, halfspear, shortspear, quarterstaff, sling, bolas, dart and javelin. I'm thinking serious predator here so that'd rule out boar, badger, bat. And i'm thinking more along the lines of lupine, feline and ursa attributes, ruling out eagles and crocodile as well. Keep them mammal related. Now, how should I start spreading these out as they level? ~Ferrix [/QUOTE]
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