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Optional Death Rules from Rules Compendium
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<blockquote data-quote="Michael Linke" data-source="post: 8175800" data-attributes="member: 6873682"><p>The Variant Rules chapter in Rules Compendium has some more forgiving rules for death. It has you roll a saving throw against Death Ray when reaching 0 hit points, and again if taking any damage while below 0 hit points. It also allows for magical healing, and use of Healing skill at -5 penalty to try to revive a character.</p><p></p><p>Has anyone used this rule? How did it impact the game?</p><p></p><p>I'm considering it, but as a compromise, making all of the death saves at the moment of the attempted revival, instead of when the character first falls unconscious. That way, the players need to decide whether to help before they know whether their fallen comrade is beyond help.</p></blockquote><p></p>
[QUOTE="Michael Linke, post: 8175800, member: 6873682"] The Variant Rules chapter in Rules Compendium has some more forgiving rules for death. It has you roll a saving throw against Death Ray when reaching 0 hit points, and again if taking any damage while below 0 hit points. It also allows for magical healing, and use of Healing skill at -5 penalty to try to revive a character. Has anyone used this rule? How did it impact the game? I'm considering it, but as a compromise, making all of the death saves at the moment of the attempted revival, instead of when the character first falls unconscious. That way, the players need to decide whether to help before they know whether their fallen comrade is beyond help. [/QUOTE]
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