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Optional Facing Rule: do you use it?
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<blockquote data-quote="Li Shenron" data-source="post: 7430837" data-attributes="member: 1465"><p>I have never tried them, mainly because most of our encounters have been TotM, and even when we use minis we actually play <em>gridless</em>. The facing rules are based on a square/hex grid, so we can't use them as such, we would need at least to consider some adjustments.</p><p></p><p></p><p></p><p>Just speaking theoretically here since I haven't use these in practice...</p><p></p><p>1) If I understand right, you can only change your facing direction <em>at the end of a move</em> or as a <em>reaction to someone else's move</em>. I remember having wondered when I read the facing rules, whether by "move" they really mean all your movement in a turn (so for instance, if you use Dash, you only change your facing <em>once</em>) or if they meant <em>each</em> move (so with Dash you can change your facing <em>twice</em> in that round). Either way, I think that if you <em>split</em> your move, you can't change facing after the first fragment, but only at the end of the entire movement (otherwise you could effectively change facing once every 5ft right?). I am not really sure about it, but that's how I read it. At the same time, a reaction occurs after the trigger. So I'd say that the opponent can't change facing after the attacker's first move fragment, but only at the end of it. Either way, the net result is the same: multiattackers can obtain facing advantage to at least all their attacks minus one.</p><p></p><p>2) The cost of a reaction to change facing always sounded too high for me. But then if changing facing didn't have an action cost, then facing rules would be moot. Notice that in this case, the enemy just never gets the OA, whether it chooses to change facing (because that consumes its reaction) or chooses to keep the current facing (because it can't attack towards it back arc). </p><p></p><p>These are the kind of silly situations that leads me to the conclusion that facing rules aren't really my cup of tea!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7430837, member: 1465"] I have never tried them, mainly because most of our encounters have been TotM, and even when we use minis we actually play [I]gridless[/I]. The facing rules are based on a square/hex grid, so we can't use them as such, we would need at least to consider some adjustments. Just speaking theoretically here since I haven't use these in practice... 1) If I understand right, you can only change your facing direction [I]at the end of a move[/I] or as a [I]reaction to someone else's move[/I]. I remember having wondered when I read the facing rules, whether by "move" they really mean all your movement in a turn (so for instance, if you use Dash, you only change your facing [I]once[/I]) or if they meant [I]each[/I] move (so with Dash you can change your facing [I]twice[/I] in that round). Either way, I think that if you [I]split[/I] your move, you can't change facing after the first fragment, but only at the end of the entire movement (otherwise you could effectively change facing once every 5ft right?). I am not really sure about it, but that's how I read it. At the same time, a reaction occurs after the trigger. So I'd say that the opponent can't change facing after the attacker's first move fragment, but only at the end of it. Either way, the net result is the same: multiattackers can obtain facing advantage to at least all their attacks minus one. 2) The cost of a reaction to change facing always sounded too high for me. But then if changing facing didn't have an action cost, then facing rules would be moot. Notice that in this case, the enemy just never gets the OA, whether it chooses to change facing (because that consumes its reaction) or chooses to keep the current facing (because it can't attack towards it back arc). These are the kind of silly situations that leads me to the conclusion that facing rules aren't really my cup of tea! [/QUOTE]
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