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<blockquote data-quote="5ekyu" data-source="post: 7431257" data-attributes="member: 6919838"><p>I get the mechanical advantages of the maneuver.</p><p></p><p>I was asking what the advantages for the game Will be? Is it going to be more fun to have this rule in play in combat with the other changes to how movement is done? Is it going to produce more cool moments ir more questions about movement changes? Is it going to open up more character options abd choices or push away choices like say driving fewer people to take small races with lower speeds? Does it reduce the choice of shields vs two handed or two weapon - less diversity - if its easy to get around the shields??</p><p></p><p>Does it actually promote more movement in combat or less - keeping a column or wall at your back as opposed to running to and fro from one target to another in a fight? </p><p></p><p>It would seem on the surface to promote more atatic formation fighting where your back is protected or civered as opposed to more chaotic solo-but-team style engagements especially if numbers are favoring the others.</p><p></p><p>Are those the things you are wanting to change? </p><p></p><p>It seems like a number of the examples come from a persoective of "if we keep like we do now then this can hapoen" not from "how will this change what we do now."</p><p></p><p>I would expect more static and defensive formation combat scenes and play and wonder is that what you are shooting for?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7431257, member: 6919838"] I get the mechanical advantages of the maneuver. I was asking what the advantages for the game Will be? Is it going to be more fun to have this rule in play in combat with the other changes to how movement is done? Is it going to produce more cool moments ir more questions about movement changes? Is it going to open up more character options abd choices or push away choices like say driving fewer people to take small races with lower speeds? Does it reduce the choice of shields vs two handed or two weapon - less diversity - if its easy to get around the shields?? Does it actually promote more movement in combat or less - keeping a column or wall at your back as opposed to running to and fro from one target to another in a fight? It would seem on the surface to promote more atatic formation fighting where your back is protected or civered as opposed to more chaotic solo-but-team style engagements especially if numbers are favoring the others. Are those the things you are wanting to change? It seems like a number of the examples come from a persoective of "if we keep like we do now then this can hapoen" not from "how will this change what we do now." I would expect more static and defensive formation combat scenes and play and wonder is that what you are shooting for? [/QUOTE]
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