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<blockquote data-quote="pming" data-source="post: 7431506" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>First, no. I haven't. I have no need nor desire to implement such strict miniature-battle-like rules.</p><p></p><p></p><p></p><p>If you want it to be "D&D, The Tactical Miniatures Game", then sure. Go for it. If you want to keep your game firmly in the RPG box, then no sane DM would allow anything like the above to happen. It simply makes zero sense from a "picture it in a story/movie". </p><p></p><p></p><p></p><p>Again, same thing. If you are trying to play a tactical miniature game, then those rules are fine. Do they make sense when applied to "real life", or at least "real RPG life"? Nope...not in the least. Go watch any boxing or martial arts match and you'll see why it makes absolutely zero sense. But, for a purely "tactical game", sure. Sometimes the rules don't make sense if applied to "but if this was real..."; it doesn't have to . It's a tactical game. You are supposed to use the RULES to devise strategies to WIN. Look at Chess. Why does chess have rules? Because it's a game of strategy...not imagination.</p><p></p><p>So my suggestion would first be to decide what is more important: "tactical miniature battle strategy", or "suspension of disbelief for role-playing". That will give you your answer on how/if to use the RAW. You don't need to ask us anything. Miniature focus = use RAW. RPG focus = use RAW except when it makes no sense, then adjudicate.</p><p></p><p>(PS: My "adjudication" if using them would be simply that if it's 1-on-1 fighting, the foe is always facing you; if it's 2-on-1 then the foe has a decision to make...follow you, or follow the other guy's moves; extrapolate from there).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7431506, member: 45197"] Hiya! First, no. I haven't. I have no need nor desire to implement such strict miniature-battle-like rules. If you want it to be "D&D, The Tactical Miniatures Game", then sure. Go for it. If you want to keep your game firmly in the RPG box, then no sane DM would allow anything like the above to happen. It simply makes zero sense from a "picture it in a story/movie". Again, same thing. If you are trying to play a tactical miniature game, then those rules are fine. Do they make sense when applied to "real life", or at least "real RPG life"? Nope...not in the least. Go watch any boxing or martial arts match and you'll see why it makes absolutely zero sense. But, for a purely "tactical game", sure. Sometimes the rules don't make sense if applied to "but if this was real..."; it doesn't have to . It's a tactical game. You are supposed to use the RULES to devise strategies to WIN. Look at Chess. Why does chess have rules? Because it's a game of strategy...not imagination. So my suggestion would first be to decide what is more important: "tactical miniature battle strategy", or "suspension of disbelief for role-playing". That will give you your answer on how/if to use the RAW. You don't need to ask us anything. Miniature focus = use RAW. RPG focus = use RAW except when it makes no sense, then adjudicate. (PS: My "adjudication" if using them would be simply that if it's 1-on-1 fighting, the foe is always facing you; if it's 2-on-1 then the foe has a decision to make...follow you, or follow the other guy's moves; extrapolate from there). ^_^ Paul L. Ming [/QUOTE]
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