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General Tabletop Discussion
*Dungeons & Dragons
Optional Facing Rule: do you use it?
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<blockquote data-quote="ccs" data-source="post: 7431700" data-attributes="member: 6803664"><p>Oh, we thoroughly "tested" it way back when. </p><p>It's not an issue of it not making sense, especially concerning multiple foes. It just proved too fiddly. Within any given combat it'd get taken into account unevenly. By both DMs & players. You know, busy rolling dice, accounting for various effects, interspersed BS, whatever. And then you realize you forgot to account for the facing modifier.... And that's not counting the guy who's actually cheating! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This happened wether we were using minis or not.</p><p>The result was a lot of wasted time as the game bogged down with A) applying yet one more modifier, B) discussions about how much damage should be applied/rescinded because so&so forgot the facing change on round x.</p><p></p><p>In the end we just dropped it.</p><p>Sure, it makes some sense that you can't completely defend yourself 360 degrees with a shield. But showing that mechanically via facing rules just wasn't worth the effort. At least not in D&D.</p><p></p><p>And that's been my xp with facing rules in D&D ever since. A bunch of bog, not enough added fun.</p><p>Like I said, I'll PLAY in a game using it. Afterall, I know that after about a month the group will drop it. Sometimes formally, other times it'll just fade away.</p><p></p><p>But hey, give it a shot & let us know how it works for your group.</p></blockquote><p></p>
[QUOTE="ccs, post: 7431700, member: 6803664"] Oh, we thoroughly "tested" it way back when. It's not an issue of it not making sense, especially concerning multiple foes. It just proved too fiddly. Within any given combat it'd get taken into account unevenly. By both DMs & players. You know, busy rolling dice, accounting for various effects, interspersed BS, whatever. And then you realize you forgot to account for the facing modifier.... And that's not counting the guy who's actually cheating! :) This happened wether we were using minis or not. The result was a lot of wasted time as the game bogged down with A) applying yet one more modifier, B) discussions about how much damage should be applied/rescinded because so&so forgot the facing change on round x. In the end we just dropped it. Sure, it makes some sense that you can't completely defend yourself 360 degrees with a shield. But showing that mechanically via facing rules just wasn't worth the effort. At least not in D&D. And that's been my xp with facing rules in D&D ever since. A bunch of bog, not enough added fun. Like I said, I'll PLAY in a game using it. Afterall, I know that after about a month the group will drop it. Sometimes formally, other times it'll just fade away. But hey, give it a shot & let us know how it works for your group. [/QUOTE]
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