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<blockquote data-quote="NotAYakk" data-source="post: 7939014" data-attributes="member: 72555"><p>I'm planning on having all magical healing also require you to spend a HD to heal (which you also get back in HP).</p><p></p><p>That makes small healing amount significantly worse than large healing amounts out of combat.</p><p></p><p>When you cast this spell using a spell slot of 4rd level or higher, the healing increases 1d6 for every 2 slot levels above 2nd.</p><p></p><p>A 5th level "mass cure wounds" is 3d8+stat (18.5) on up to 6 targets (111 HP), and uses 6 HD.</p><p></p><p>A 4th level "healing spirit" has 2d6 (7) x 10 (70 HP), and uses 10 HD, but can be on one creature.</p><p></p><p>(The only spell and effect this doesn't apply to is Regeneration and Ring of Regeneration, and arguably anything similar.)</p><p></p><p>At lower levels, healing spirit simply exhausts someone's spirit as it converts their HD into Healing.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7939014, member: 72555"] I'm planning on having all magical healing also require you to spend a HD to heal (which you also get back in HP). That makes small healing amount significantly worse than large healing amounts out of combat. When you cast this spell using a spell slot of 4rd level or higher, the healing increases 1d6 for every 2 slot levels above 2nd. A 5th level "mass cure wounds" is 3d8+stat (18.5) on up to 6 targets (111 HP), and uses 6 HD. A 4th level "healing spirit" has 2d6 (7) x 10 (70 HP), and uses 10 HD, but can be on one creature. (The only spell and effect this doesn't apply to is Regeneration and Ring of Regeneration, and arguably anything similar.) At lower levels, healing spirit simply exhausts someone's spirit as it converts their HD into Healing. [/QUOTE]
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