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Optional "Realism Rule" for Falling Prone
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<blockquote data-quote="Izerath" data-source="post: 1758857" data-attributes="member: 6743"><p>I'd say that the differences from the armor in this circumstance could be reflected in the movement rates given for those different armor types. In any case, you don't want a rule that discriminates too finely because of a variable like armor or duplicates the general intent of another rule. While your argument makes some logical sense, if we assume that the ease of dropping prone or getting up is reflected under the "heavy armor has a max speed of 20, while leather max speed is 30" rule, thereby reflecting the speed and efficiency of moving around in the respective armor types, then there's really no need to split hairs in this case. </p><p></p><p>You may even argue that I am doing the same in ruling that dropping prone costs an extra 5' of movement. But in my scenario, the rule is applied across everyone the same way and the overall effect of armor impacting movement rates is still the same.</p><p></p><p>BTW - cool pics in those links! The dropping prone pic demonstrated my point beautifully! And I picked up a modern infantry handbook for Marines basic training at a local army surplus store. They are usually older, out of print books, but are great for these kinds of things. Mine were from the late 80's/early 90's. Cost me around $2.</p></blockquote><p></p>
[QUOTE="Izerath, post: 1758857, member: 6743"] I'd say that the differences from the armor in this circumstance could be reflected in the movement rates given for those different armor types. In any case, you don't want a rule that discriminates too finely because of a variable like armor or duplicates the general intent of another rule. While your argument makes some logical sense, if we assume that the ease of dropping prone or getting up is reflected under the "heavy armor has a max speed of 20, while leather max speed is 30" rule, thereby reflecting the speed and efficiency of moving around in the respective armor types, then there's really no need to split hairs in this case. You may even argue that I am doing the same in ruling that dropping prone costs an extra 5' of movement. But in my scenario, the rule is applied across everyone the same way and the overall effect of armor impacting movement rates is still the same. BTW - cool pics in those links! The dropping prone pic demonstrated my point beautifully! And I picked up a modern infantry handbook for Marines basic training at a local army surplus store. They are usually older, out of print books, but are great for these kinds of things. Mine were from the late 80's/early 90's. Cost me around $2. [/QUOTE]
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Optional "Realism Rule" for Falling Prone
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