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<blockquote data-quote="5ekyu" data-source="post: 7569760" data-attributes="member: 6919838"><p>We experimented with it and dropped it quick.</p><p></p><p>We love tactical play and combat but it does not do that. it makes small movement choices huge and leads to it being the norm, always done etc thing cuz its just too slight a difference in many combats that are not "side by side in 10x10." One easy "must do this for big edge" option just squeezes out so many others.</p><p></p><p>So we dropped it and found a *lot* more tactical options and movement opening up.</p><p></p><p>We considered using a house rule of "flanking lets you HELP as bonus action" but overall we have found no real desire to go even that close to flanking after the early trial.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7569760, member: 6919838"] We experimented with it and dropped it quick. We love tactical play and combat but it does not do that. it makes small movement choices huge and leads to it being the norm, always done etc thing cuz its just too slight a difference in many combats that are not "side by side in 10x10." One easy "must do this for big edge" option just squeezes out so many others. So we dropped it and found a *lot* more tactical options and movement opening up. We considered using a house rule of "flanking lets you HELP as bonus action" but overall we have found no real desire to go even that close to flanking after the early trial. [/QUOTE]
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