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[Optional Rule] Knockout Blow
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<blockquote data-quote="hawaiianbrian" data-source="post: 6752514" data-attributes="member: 6667615"><p>I like the idea of stealth-style infiltration where success largely depends on knocking out guards swiftly and quietly. With the normal rules, that's basically impossible unless all the enemies have less than 10 or so hit points, which means only in low-level games basically. It also just makes sense to me that hitting someone with an unexpected attack (I'd make sure this is delicate and hard to pull off all the time) is more effective than engaging them in battle.</p><p></p><p>A few tweaks after running this by others:</p><p></p><p>• Certain types of creatures are immune: elementals, undeads, constructs, oozes, any creature immune to stun, and possibly others depending on circumstances.</p><p></p><p>• The target must be of lower HD than you (no knocking out the Legendary Lord of Eternal Chaos as a lowly 5th level fighter).</p><p></p><p>• This action doesn't work during combat rounds except in cases of betrayal, such as when an ally unexpectedly attacks another ally.</p><p></p><p>I'm open to other ways of expressing the saving throw, or perhaps a different approach, like an automatic knockout if the damage exceeds their CON score, etc.</p></blockquote><p></p>
[QUOTE="hawaiianbrian, post: 6752514, member: 6667615"] I like the idea of stealth-style infiltration where success largely depends on knocking out guards swiftly and quietly. With the normal rules, that's basically impossible unless all the enemies have less than 10 or so hit points, which means only in low-level games basically. It also just makes sense to me that hitting someone with an unexpected attack (I'd make sure this is delicate and hard to pull off all the time) is more effective than engaging them in battle. A few tweaks after running this by others: • Certain types of creatures are immune: elementals, undeads, constructs, oozes, any creature immune to stun, and possibly others depending on circumstances. • The target must be of lower HD than you (no knocking out the Legendary Lord of Eternal Chaos as a lowly 5th level fighter). • This action doesn't work during combat rounds except in cases of betrayal, such as when an ally unexpectedly attacks another ally. I'm open to other ways of expressing the saving throw, or perhaps a different approach, like an automatic knockout if the damage exceeds their CON score, etc. [/QUOTE]
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