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<blockquote data-quote="DND_Reborn" data-source="post: 7961392" data-attributes="member: 6987520"><p>It isn't quite the same though, is it. If you are sitting down and playing poker, you are playing the game. If you are collecting and strategizing Magic cards, you aren't playing.</p><p></p><p>Let me ask you this: what is it you want to do in D&D that <em>requires</em> the bells and whistles? All the base mechanics are there: use a skill, cast a spell, make an attack, and so on. Anything beyond those is about getting <em>more</em> out of those mechanics. In other words, it is about power.</p><p></p><p>Just to be clear, if that is the game you want to play, more power to you (all puns intended! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). As I said earlier, for myself I just never felt the need. I can do what I need to do without having to be better or awesome at it compared to the base mechanic. Now, certain things make some sense and add the variety or differentiation in character, but IME people seem to keep wanting more and more differentiation "mechanically" instead of just role-playing it. That's all.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7961392, member: 6987520"] It isn't quite the same though, is it. If you are sitting down and playing poker, you are playing the game. If you are collecting and strategizing Magic cards, you aren't playing. Let me ask you this: what is it you want to do in D&D that [I]requires[/I] the bells and whistles? All the base mechanics are there: use a skill, cast a spell, make an attack, and so on. Anything beyond those is about getting [I]more[/I] out of those mechanics. In other words, it is about power. Just to be clear, if that is the game you want to play, more power to you (all puns intended! ;) ). As I said earlier, for myself I just never felt the need. I can do what I need to do without having to be better or awesome at it compared to the base mechanic. Now, certain things make some sense and add the variety or differentiation in character, but IME people seem to keep wanting more and more differentiation "mechanically" instead of just role-playing it. That's all. [/QUOTE]
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