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<blockquote data-quote="DND_Reborn" data-source="post: 7961455" data-attributes="member: 6987520"><p>Oh, there is certainly nothing wrong with enjoying other aspects of a hobby!! I tinker with rulesets and house-rules for 5E all the time. I enjoy trying to mold it into precisely the game I will enjoy most. Heck, spending time on here is a simple aspect! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I recently dug up my entire BECMI sets! I didn't even think I still had the CMI sets, so that was a wonderful discovery! I am sorely tempted to try to get my group to play it when our current 5E game is over.</p><p></p><p>Anyway, one of the things I do like about 5E is IMO it is just about perfectly balanced between having enough fluff and crunch for those who want it, but also was designed to be played in "lite-mode" for those who don't. Since I already see it as having more than enough crunch, I find it hard to see why people want <em>more</em>. I certainly don't fault them for it, I just don't feel that way myself so it surprises me a bit when I encounter it.</p><p></p><p>In that sense I don't think 5E needs more subclasses or classes, more feature, more this or that. There is enough already. Now, I've only been playing for 18 months or so, and I would guess people who have played longer might feel the desire for expansion--something <em>new</em>.</p><p></p><p>If anything, I wish 5E had more concrete systems for things instead of adopting the rulings over rules approach, but that is just my preference.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7961455, member: 6987520"] Oh, there is certainly nothing wrong with enjoying other aspects of a hobby!! I tinker with rulesets and house-rules for 5E all the time. I enjoy trying to mold it into precisely the game I will enjoy most. Heck, spending time on here is a simple aspect! :D I recently dug up my entire BECMI sets! I didn't even think I still had the CMI sets, so that was a wonderful discovery! I am sorely tempted to try to get my group to play it when our current 5E game is over. Anyway, one of the things I do like about 5E is IMO it is just about perfectly balanced between having enough fluff and crunch for those who want it, but also was designed to be played in "lite-mode" for those who don't. Since I already see it as having more than enough crunch, I find it hard to see why people want [I]more[/I]. I certainly don't fault them for it, I just don't feel that way myself so it surprises me a bit when I encounter it. In that sense I don't think 5E needs more subclasses or classes, more feature, more this or that. There is enough already. Now, I've only been playing for 18 months or so, and I would guess people who have played longer might feel the desire for expansion--something [I]new[/I]. If anything, I wish 5E had more concrete systems for things instead of adopting the rulings over rules approach, but that is just my preference. [/QUOTE]
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