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<blockquote data-quote="Rachel" data-source="post: 5102904" data-attributes="member: 88033"><p>I just want to thank everyone for their comments. The last 3 posts were very very helpful! </p><p> </p><p>Agree about the Elites/Solos. That could pose a problem b/c they have so many hp that could be all but negated with enough luck. Then again I did post an entire thread dedicated to "wth why are those orc's hp totals so high?!". LOL</p><p>As far as if the PCs did whack your BB (big baddie) too fast: welcome to table-top RPGs! Players are constantly throwing a monkeywrench into the DM's plans, accidentally and sometimes, with conspicuous intent. No big deal. Adapt on-the-fly, same as you did every other time (just not with a random, "he can't do that!" teleportation as eriktheguy metnioned). </p><p> </p><p>Also, the point about defenders was *dead-on*. I mean, wow, I am ashamed to admit I didn't consider that. Of course the defender is trying to soak up as many hits as possible. Getting hit more = more chances to succumb to a Deathblow.</p><p> </p><p>Mmmm, how can I rectify this and keep the spirit of the rule? (double crit damage to me is a bit of a cop-out and I dont care for that idea) Anyone?</p><p> </p><p>Also, I still dont like having "roles" in D&D...if I wanted to play WoW I would go play WoW).</p></blockquote><p></p>
[QUOTE="Rachel, post: 5102904, member: 88033"] I just want to thank everyone for their comments. The last 3 posts were very very helpful! Agree about the Elites/Solos. That could pose a problem b/c they have so many hp that could be all but negated with enough luck. Then again I did post an entire thread dedicated to "wth why are those orc's hp totals so high?!". LOL As far as if the PCs did whack your BB (big baddie) too fast: welcome to table-top RPGs! Players are constantly throwing a monkeywrench into the DM's plans, accidentally and sometimes, with conspicuous intent. No big deal. Adapt on-the-fly, same as you did every other time (just not with a random, "he can't do that!" teleportation as eriktheguy metnioned). Also, the point about defenders was *dead-on*. I mean, wow, I am ashamed to admit I didn't consider that. Of course the defender is trying to soak up as many hits as possible. Getting hit more = more chances to succumb to a Deathblow. Mmmm, how can I rectify this and keep the spirit of the rule? (double crit damage to me is a bit of a cop-out and I dont care for that idea) Anyone? Also, I still dont like having "roles" in D&D...if I wanted to play WoW I would go play WoW). [/QUOTE]
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