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<blockquote data-quote="Dredly" data-source="post: 5105471" data-attributes="member: 87459"><p>I actually do something very similar to this.</p><p></p><p>When anyone (DM or Player) rules a 1 or 20 they then re-roll again and I compare it to the list of the possible outcomes. My personal favorite is on a roll of a 1 (fumble) if you follow up with a roll of a 20 its an automatic hit "Your arrow bounces off 2 walls, skims of the top of the shield and sticks (player) in the shoulder).</p><p></p><p>Likewise if you roll a 20 (crit) and then roll a 1 its a miss. "You have a wide open shot, and just before the blow lands you slipped on a pool of blood and the shot goes wide, missing completely" There are a bunch of different effects for whatever you roll for both </p><p></p><p>my players and I use this, it ensures that everything is very fair for all players and they have the exact same chances as I do to something huge.</p><p></p><p>When a player asked about "what if its a huge monster" I pointed out that there are hundreds of instances throughout fantasy land where a single sword thrust or arrow, spell... etc killed the mightiest of foes</p><p></p><p>Additionally it takes the "fairness" issue out of fumbles where it is up to the DM to "decide" what happens or just play it as a miss which is boring.</p><p></p><p>As expected they LOVE this method when I (DM) fumble and when THEY (players) crit, but hate it when its reversed</p></blockquote><p></p>
[QUOTE="Dredly, post: 5105471, member: 87459"] I actually do something very similar to this. When anyone (DM or Player) rules a 1 or 20 they then re-roll again and I compare it to the list of the possible outcomes. My personal favorite is on a roll of a 1 (fumble) if you follow up with a roll of a 20 its an automatic hit "Your arrow bounces off 2 walls, skims of the top of the shield and sticks (player) in the shoulder). Likewise if you roll a 20 (crit) and then roll a 1 its a miss. "You have a wide open shot, and just before the blow lands you slipped on a pool of blood and the shot goes wide, missing completely" There are a bunch of different effects for whatever you roll for both my players and I use this, it ensures that everything is very fair for all players and they have the exact same chances as I do to something huge. When a player asked about "what if its a huge monster" I pointed out that there are hundreds of instances throughout fantasy land where a single sword thrust or arrow, spell... etc killed the mightiest of foes Additionally it takes the "fairness" issue out of fumbles where it is up to the DM to "decide" what happens or just play it as a miss which is boring. As expected they LOVE this method when I (DM) fumble and when THEY (players) crit, but hate it when its reversed [/QUOTE]
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