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<blockquote data-quote="Rachel" data-source="post: 5105635" data-attributes="member: 88033"><p>I see what your saying, but there is a certain amount of fortune involved here. IRL analogy: A single-shot from a .22 calibre pistol (low damage) can kill a man. A single-shot from a 12gauge shotgun (high damage) can, also. </p><p>Either one can also fail to kill someone. If you see what I mean. In other words, the damage of a given attack is actually not important vis-a-vie te intent of the <em>Deathblow</em> option.</p><p> </p><p></p><p> </p><p>Good point. Perhaps a <em>Deathblow</em> can only occur on the first of the 2 strikes?</p><p> </p><p></p><p> </p><p>There are both historical and fantastical examples in abundance of creatures with a likely large amount of hp that were felled by a single shot. Again, see my first quoted response (amount low/high damage).</p><p>Again, hp level not important to the "spirit" of the <em>Deathblow</em> concept.</p><p> </p><p></p><p> </p><p>Ah, sorry there's no way you could have known, but NPCs in games I'm involved in tend to be treated like PCs in regards to dying, and aren't nescessarily immediately dead.</p><p> </p><p></p><p> </p><p>Swingy and slightly easier is your opinion. Try to see the Deathblow as a "spice-up", a sort of interesting potential twist that can inject a little crazy, unexpected fun into a battle. You won't see back-to-back 20 rolls very often at all, but when you do you will be like "wow!".</p></blockquote><p></p>
[QUOTE="Rachel, post: 5105635, member: 88033"] I see what your saying, but there is a certain amount of fortune involved here. IRL analogy: A single-shot from a .22 calibre pistol (low damage) can kill a man. A single-shot from a 12gauge shotgun (high damage) can, also. Either one can also fail to kill someone. If you see what I mean. In other words, the damage of a given attack is actually not important vis-a-vie te intent of the [I]Deathblow[/I] option. Good point. Perhaps a [I]Deathblow[/I] can only occur on the first of the 2 strikes? There are both historical and fantastical examples in abundance of creatures with a likely large amount of hp that were felled by a single shot. Again, see my first quoted response (amount low/high damage). Again, hp level not important to the "spirit" of the [I]Deathblow[/I] concept. Ah, sorry there's no way you could have known, but NPCs in games I'm involved in tend to be treated like PCs in regards to dying, and aren't nescessarily immediately dead. Swingy and slightly easier is your opinion. Try to see the Deathblow as a "spice-up", a sort of interesting potential twist that can inject a little crazy, unexpected fun into a battle. You won't see back-to-back 20 rolls very often at all, but when you do you will be like "wow!". [/QUOTE]
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