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<blockquote data-quote="Griffonsec" data-source="post: 2775475" data-attributes="member: 37817"><p>Well, the day is finally upon us, the new baby will be born Tuesday the 13th, and thus my game is going on hiatus for six weeks while we adjust to the new little one in the house. This coming Saturday will be the last day of our current game.</p><p></p><p>When we return at the end of January we will be starting anew, and thus I thought it might be a good time to switch games. My players, DnD fanatics, aren't quite as excited as I am to play a different system, so by way of compromise I have decided to stick with d20 but add in some new optional rules.</p><p></p><p>That's where you guys come in. Can you suggest any optional or varient rules that might enhance my game a bit? I'm a rules-ey kinda person, so a little change might make a big difference. What I'm looking for are a couple ideas, preferably with reasons you like them and what books they can be found in. Favorite house-rules are welcome as well.</p><p></p><p>For example. I'd like very much to use the damage save from M&M and True 20, but I think that may be a bit too "un-DnD" for my players, so instead I am likely to steal the deaths-door rules from Arcana Evolved. Any other suggestions?</p><p></p><p>Thanks in advance for any help.</p><p></p><p>Edit: While I'm thinking about it, what other good "toolkit" books are available thes days? I have Unearthed Arcana, but I saw reference to Green Ronin's "Advanced Player's Guide." Are there other books like this that are worth picking up, and what kind of rules are in there that make it worth the purchase?</p></blockquote><p></p>
[QUOTE="Griffonsec, post: 2775475, member: 37817"] Well, the day is finally upon us, the new baby will be born Tuesday the 13th, and thus my game is going on hiatus for six weeks while we adjust to the new little one in the house. This coming Saturday will be the last day of our current game. When we return at the end of January we will be starting anew, and thus I thought it might be a good time to switch games. My players, DnD fanatics, aren't quite as excited as I am to play a different system, so by way of compromise I have decided to stick with d20 but add in some new optional rules. That's where you guys come in. Can you suggest any optional or varient rules that might enhance my game a bit? I'm a rules-ey kinda person, so a little change might make a big difference. What I'm looking for are a couple ideas, preferably with reasons you like them and what books they can be found in. Favorite house-rules are welcome as well. For example. I'd like very much to use the damage save from M&M and True 20, but I think that may be a bit too "un-DnD" for my players, so instead I am likely to steal the deaths-door rules from Arcana Evolved. Any other suggestions? Thanks in advance for any help. Edit: While I'm thinking about it, what other good "toolkit" books are available thes days? I have Unearthed Arcana, but I saw reference to Green Ronin's "Advanced Player's Guide." Are there other books like this that are worth picking up, and what kind of rules are in there that make it worth the purchase? [/QUOTE]
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