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<blockquote data-quote="Blaque" data-source="post: 2778753" data-attributes="member: 37689"><p><strong>Spell Weaving (Arcana Evolved/Unearthed)</strong></p><p>I like this a lot, mainly sinc eit adds neat flexiblity to things. When you need an extra 5th level spell, or some extra lower level ones and whatnot. Not sure how it effects balance though, but I dunno, its neat. Also makes metamagic less of a bitch. </p><p></p><p><strong>Weapon Groups (UA)</strong></p><p>I like the flexibility it gives, though, I might change some of the groups. I don't like the ide aof "druid weapons" and "monk weapons" for example. I'd of just made "Martial arts weapons" and let Druids take something else, like bows or primative weapons or something.</p><p></p><p><strong>Class Variants (UA mainly)</strong></p><p>I like these quite a ways. The list of my personal favorites;</p><p>- Bardic Sage</p><p>- Divine Bard</p><p>- Cloistered Cleric</p><p>- Druidic Avenger</p><p>- Monk Fighting Styles</p><p>- Paladins of Freedom/Tyrany/Slaughter</p><p>- Urban Ranger</p><p>- Battle Sorcerer</p><p>- Specialist Wizard Variants</p><p>- Druid Without Wildshape</p><p>- Rogues with Feats instead of Sneak Attack.</p><p>- Sorcerers/Wizards with animal companions instead of familiars.</p><p></p><p><strong>Class Feature Variants (also UA)</strong></p><p>- Whirling Frenzy is neat for some character concepts (More for those guys who get quick and scary when they go crazy, not tankers).</p><p>- Level-Based Turning, strictly easier then standard turning and less all-or-nothing.</p><p>- Planar Turning, 'cause its neat too.</p><p>- Favoured Environment instead of Favoured Enemy. Simply 'cause I like the idea of rangers as survivalists a lot.</p><p>- Instead of Timeless Body, Druids gaining slowed healing based on their caster level (something from Iron Kingdoms I like a lot).</p><p></p><p><strong>Other Random from UA</strong></p><p>- Players Roll All the Dice</p><p>- Fractional Saves and BABs</p><p>- Magic Ratings</p><p>- Craft Points</p><p>- Item Familiars</p><p>- Racial Paragons</p><p>- Racial Substitution Levels (From the Races of books and other places.)</p><p>- Contacts</p><p>- Traits and Flaws</p><p>- Massive Damage threshould based on size.</p><p>- Action Dice (Ala Spycraft)</p><p></p><p>Ummm, and stuff!</p></blockquote><p></p>
[QUOTE="Blaque, post: 2778753, member: 37689"] [b]Spell Weaving (Arcana Evolved/Unearthed)[/b] I like this a lot, mainly sinc eit adds neat flexiblity to things. When you need an extra 5th level spell, or some extra lower level ones and whatnot. Not sure how it effects balance though, but I dunno, its neat. Also makes metamagic less of a bitch. [b]Weapon Groups (UA)[/b] I like the flexibility it gives, though, I might change some of the groups. I don't like the ide aof "druid weapons" and "monk weapons" for example. I'd of just made "Martial arts weapons" and let Druids take something else, like bows or primative weapons or something. [b]Class Variants (UA mainly)[/b] I like these quite a ways. The list of my personal favorites; - Bardic Sage - Divine Bard - Cloistered Cleric - Druidic Avenger - Monk Fighting Styles - Paladins of Freedom/Tyrany/Slaughter - Urban Ranger - Battle Sorcerer - Specialist Wizard Variants - Druid Without Wildshape - Rogues with Feats instead of Sneak Attack. - Sorcerers/Wizards with animal companions instead of familiars. [b]Class Feature Variants (also UA)[/b] - Whirling Frenzy is neat for some character concepts (More for those guys who get quick and scary when they go crazy, not tankers). - Level-Based Turning, strictly easier then standard turning and less all-or-nothing. - Planar Turning, 'cause its neat too. - Favoured Environment instead of Favoured Enemy. Simply 'cause I like the idea of rangers as survivalists a lot. - Instead of Timeless Body, Druids gaining slowed healing based on their caster level (something from Iron Kingdoms I like a lot). [b]Other Random from UA[/b] - Players Roll All the Dice - Fractional Saves and BABs - Magic Ratings - Craft Points - Item Familiars - Racial Paragons - Racial Substitution Levels (From the Races of books and other places.) - Contacts - Traits and Flaws - Massive Damage threshould based on size. - Action Dice (Ala Spycraft) Ummm, and stuff! [/QUOTE]
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