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<blockquote data-quote="Gahnomen" data-source="post: 2779716" data-attributes="member: 19133"><p>I've been thinking about a system for a couple of days now, just letting the ideas churn around in my head.. I'll call it Gestalting for the time being (based off of the Gestalt characters from Unearthed Arcana).</p><p></p><p>The idea sprung out after I became sufficiently annoyed by the following scenario:</p><p></p><p>The high level wizard, let's say 15th level, has gained a growing interest in divine magic. He decides to spend a lot of time and resources to pursue this, even humbling himself to go into apprenticehood for a period of time. After he emerges from all this, he can now cast 0th and 1st level spells, and gaining more beyond this is likely to take a looooong time (at least, cost a *lot* of exp for very little return).</p><p></p><p>The idea with gestalting is that you can "multiclass" a second class rather cheaply, but you will not improve *yourself* as you do with a normal level (meaning skillpoints, hitpoints, saves, bab and such). You will only learn some additional tricks/spellcasting.</p><p></p><p>If you choose to raise a "gestalt level" to level 1, it will only cost 1000exp regardless of your actual character level. Raising it to level 2 will cost 2000exp more, and so on, following the normal cost for levelling up. </p><p></p><p>For instance, a Fighter 8 could decide to gestalt a level of Rogue in addition to his normal fighter training. This would yield him 1d6 Sneak Attack and Trapfinding, nothing else. A paranoid Cleric could Gestalt a level of Wizard so he wouldn't have to rely on others for identifying his items.</p><p></p><p>The "gestalt levels" would not count towards a character's HD or Character Level, no feats or skillpoints would be gained. </p><p></p><p>I'm sure this opens up cans upon cans of worms, and you would have to tinker with the idea yourself for a while to get it working I think. So far, I think restricting the number of Gestalted Classes to two. The first gestalt level can not be higher than half the characters level -1. The second can not be higher than half the first gestalt level. I'll leave an example:</p><p></p><p>Ranger 6 / Gestalt Rogue 2 / Gestalt Bard 1</p><p></p><p>This might sound incredibly muddled and nonsensical, but in my own defense I'm typing it in here late at night <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> In any case, there's probably more restrictions and rules issues to be worked out. Some classes, like Paladin or sorcerer, should not be allowed taking Gestalt Levels in.</p><p></p><p>Also, you might want to disallow PrC's altogether, or at the very least the ones who perform for two classes, a'la Arcane Trickster.</p></blockquote><p></p>
[QUOTE="Gahnomen, post: 2779716, member: 19133"] I've been thinking about a system for a couple of days now, just letting the ideas churn around in my head.. I'll call it Gestalting for the time being (based off of the Gestalt characters from Unearthed Arcana). The idea sprung out after I became sufficiently annoyed by the following scenario: The high level wizard, let's say 15th level, has gained a growing interest in divine magic. He decides to spend a lot of time and resources to pursue this, even humbling himself to go into apprenticehood for a period of time. After he emerges from all this, he can now cast 0th and 1st level spells, and gaining more beyond this is likely to take a looooong time (at least, cost a *lot* of exp for very little return). The idea with gestalting is that you can "multiclass" a second class rather cheaply, but you will not improve *yourself* as you do with a normal level (meaning skillpoints, hitpoints, saves, bab and such). You will only learn some additional tricks/spellcasting. If you choose to raise a "gestalt level" to level 1, it will only cost 1000exp regardless of your actual character level. Raising it to level 2 will cost 2000exp more, and so on, following the normal cost for levelling up. For instance, a Fighter 8 could decide to gestalt a level of Rogue in addition to his normal fighter training. This would yield him 1d6 Sneak Attack and Trapfinding, nothing else. A paranoid Cleric could Gestalt a level of Wizard so he wouldn't have to rely on others for identifying his items. The "gestalt levels" would not count towards a character's HD or Character Level, no feats or skillpoints would be gained. I'm sure this opens up cans upon cans of worms, and you would have to tinker with the idea yourself for a while to get it working I think. So far, I think restricting the number of Gestalted Classes to two. The first gestalt level can not be higher than half the characters level -1. The second can not be higher than half the first gestalt level. I'll leave an example: Ranger 6 / Gestalt Rogue 2 / Gestalt Bard 1 This might sound incredibly muddled and nonsensical, but in my own defense I'm typing it in here late at night :p In any case, there's probably more restrictions and rules issues to be worked out. Some classes, like Paladin or sorcerer, should not be allowed taking Gestalt Levels in. Also, you might want to disallow PrC's altogether, or at the very least the ones who perform for two classes, a'la Arcane Trickster. [/QUOTE]
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