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Optional Variant Features for Fighters
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<blockquote data-quote="CreamCloud0" data-source="post: 8679499" data-attributes="member: 7034710"><p>Most of my responses to these boil down to ‘Maybe true, but IMO the fighter needs more ways to express their capacity for skill so give it to them anyway, The fighter might not have much but dang if they aren’t the best at doing what they do and that’s <em>fighting</em>, they’re not just competent because let’s face it: all classes are <em>competent</em> in battle, but the fighter should <em>excel</em> at it, I don’t care that weapon expertise would break bounded accuracy because if any class should be the one to consistently be able to hit targets over and over then that’s the fighter, and while people joke that ‘any old village idiot can pick up a sword, put on some armour and presto! You have yourself a fighter’ but most of the thematic depictions of fighters are soldiers, generals even, guards, warriors, people who are <em>trained and competent, </em>not just common thugs, if you want a brute the barbarian is right there.</p><p>(<s>okay sorry rant over now</s>)</p><p></p><p>I wouldn’t limit it to 1-handed weapons myself but chunkier weapons would definitely have a more limited range than lighter ones, additionally i might boost the range of existing thrown weapons by 50%</p><p></p><p>I like that it’s a passive bonus myself, though you could increase the uses of second wind too just not by as much if you had both, I think it’s just a matter of preference which you would rather have.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8679499, member: 7034710"] Most of my responses to these boil down to ‘Maybe true, but IMO the fighter needs more ways to express their capacity for skill so give it to them anyway, The fighter might not have much but dang if they aren’t the best at doing what they do and that’s [I]fighting[/I], they’re not just competent because let’s face it: all classes are [I]competent[/I] in battle, but the fighter should [I]excel[/I] at it, I don’t care that weapon expertise would break bounded accuracy because if any class should be the one to consistently be able to hit targets over and over then that’s the fighter, and while people joke that ‘any old village idiot can pick up a sword, put on some armour and presto! You have yourself a fighter’ but most of the thematic depictions of fighters are soldiers, generals even, guards, warriors, people who are [I]trained and competent, [/I]not just common thugs, if you want a brute the barbarian is right there. ([S]okay sorry rant over now[/S]) I wouldn’t limit it to 1-handed weapons myself but chunkier weapons would definitely have a more limited range than lighter ones, additionally i might boost the range of existing thrown weapons by 50% I like that it’s a passive bonus myself, though you could increase the uses of second wind too just not by as much if you had both, I think it’s just a matter of preference which you would rather have. [/QUOTE]
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