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<blockquote data-quote="Blue" data-source="post: 8680310" data-attributes="member: 20564"><p>Can I go a little wider in scope?</p><p></p><p>Another thread had me thinking recently about the "mythic hero" who's physical prowess is sufficient to take on a dragon in hand-to-hand, but not jump a 20' crevice.</p><p></p><p>I was thinking about "beyond normal maxima" boons. Perhaps tied to having 17+ in STR, DEX, or CON. That just naturally occur as you go up levels, not spending a feat or other currency to access them.</p><p></p><p>(BTW, the odd number there was very intentional.)</p><p></p><p>Things like being able to run like the wind (+prof x 5' to movement), lift crazy amounts for short periods, force march for days, swim or climb as nimbly as you can walk, ignore a level of exhaustion, ignore weather extremes, hold your breath for 10 minutes, etc.</p><p></p><p>All sorts of things you'd expect from larger-than-life mythic heroes.</p><p></p><p>It could be either always on, or being able to do a number of stunts per rest, or whatever.</p><p></p><p>As a side note, that's the quick thought. The more detailed thought was basing these sorts of things on skills you had Expertise/Double Proficiency in instead of ability scores, and then granting Fighter some without needing expertise and having the Ranger have some effectively in their Favored Terrain. Paladins are already cool and Rogue already get Expertise so can do wherever. But there's no CON skills and some mythic heroic deeds seem like they would be CON based.</p></blockquote><p></p>
[QUOTE="Blue, post: 8680310, member: 20564"] Can I go a little wider in scope? Another thread had me thinking recently about the "mythic hero" who's physical prowess is sufficient to take on a dragon in hand-to-hand, but not jump a 20' crevice. I was thinking about "beyond normal maxima" boons. Perhaps tied to having 17+ in STR, DEX, or CON. That just naturally occur as you go up levels, not spending a feat or other currency to access them. (BTW, the odd number there was very intentional.) Things like being able to run like the wind (+prof x 5' to movement), lift crazy amounts for short periods, force march for days, swim or climb as nimbly as you can walk, ignore a level of exhaustion, ignore weather extremes, hold your breath for 10 minutes, etc. All sorts of things you'd expect from larger-than-life mythic heroes. It could be either always on, or being able to do a number of stunts per rest, or whatever. As a side note, that's the quick thought. The more detailed thought was basing these sorts of things on skills you had Expertise/Double Proficiency in instead of ability scores, and then granting Fighter some without needing expertise and having the Ranger have some effectively in their Favored Terrain. Paladins are already cool and Rogue already get Expertise so can do wherever. But there's no CON skills and some mythic heroic deeds seem like they would be CON based. [/QUOTE]
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