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General Tabletop Discussion
*Pathfinder & Starfinder
Options for arcane healing spells?
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<blockquote data-quote="WhatGravitas" data-source="post: 3227696" data-attributes="member: 33132"><p>Granting the healing spells one level higher wouldn't be unbalancing at all. I even think that they won't do anything bad on their Cleric level. Why?</p><p></p><p>1) Sor/Wiz still cannot cast 'em spontaneously, thus they waste precious spell slots for inflexible healing.</p><p>2) Every round the Sor/Wiz doesn't barrage the foes with his attack/enchantment/whatever spells is a lost round, since Sor/Wiz are better at offensive spells than Cle/Dru, they're actually losing their full potential, when healing</p><p>3) The Sor/Wiz already has less spell slots than a Cle/Dru, who have almost Sor/Wiz-like spells now.</p><p></p><p>Or to illustrate that:</p><p>What do you usually want to cast: Blast enemies (several) at long range for 5d6 fireball, or heal single ally for 3d8+5? - Granted, sometimes healing is nice, but... the fireball would be better.</p><p></p><p>And for using CLW wands? Well single-class dip does the same, as well as UMD, so... personally I don't think arcane healing should be avoided, hence I'd just allow it, perhaps even stat it up with new spells, to distinguish the flavour.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3227696, member: 33132"] Granting the healing spells one level higher wouldn't be unbalancing at all. I even think that they won't do anything bad on their Cleric level. Why? 1) Sor/Wiz still cannot cast 'em spontaneously, thus they waste precious spell slots for inflexible healing. 2) Every round the Sor/Wiz doesn't barrage the foes with his attack/enchantment/whatever spells is a lost round, since Sor/Wiz are better at offensive spells than Cle/Dru, they're actually losing their full potential, when healing 3) The Sor/Wiz already has less spell slots than a Cle/Dru, who have almost Sor/Wiz-like spells now. Or to illustrate that: What do you usually want to cast: Blast enemies (several) at long range for 5d6 fireball, or heal single ally for 3d8+5? - Granted, sometimes healing is nice, but... the fireball would be better. And for using CLW wands? Well single-class dip does the same, as well as UMD, so... personally I don't think arcane healing should be avoided, hence I'd just allow it, perhaps even stat it up with new spells, to distinguish the flavour. [/QUOTE]
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Options for arcane healing spells?
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