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General Tabletop Discussion
*Pathfinder & Starfinder
Options for arcane healing spells?
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<blockquote data-quote="Nefrast" data-source="post: 3237785" data-attributes="member: 48209"><p>Actually, wizards can already do that. They can plane shift into the positive energy plane (assuming the default cosmology with the energy planes), wait until they are healed (and some more for extra hit points), and plane shift back.</p><p></p><p>But why the requirement for a healing attuned plane at all? It's magic! Why should the masters of magic not be able to just heal wounds or cure diseases? Look what wizards can already do. </p><p></p><p>The splitting of magic into arcane and divine and making divine casters the only efficient healers is completely artificial. I suppose the only reason why we still have it is because Gary Gygax and Dave Arneson made it so in the beginning. I can see no strong reason to hold this up. As one who usually has to deal with totaly non-standard parties (i.e. very far away from the assumed arcane caster/divine caster/tank/skill monkey composition) I would appreciate it if they do away with these artificial restrictions in future rule editions. They don't give me a better game expierience, they only get in the way.</p></blockquote><p></p>
[QUOTE="Nefrast, post: 3237785, member: 48209"] Actually, wizards can already do that. They can plane shift into the positive energy plane (assuming the default cosmology with the energy planes), wait until they are healed (and some more for extra hit points), and plane shift back. But why the requirement for a healing attuned plane at all? It's magic! Why should the masters of magic not be able to just heal wounds or cure diseases? Look what wizards can already do. The splitting of magic into arcane and divine and making divine casters the only efficient healers is completely artificial. I suppose the only reason why we still have it is because Gary Gygax and Dave Arneson made it so in the beginning. I can see no strong reason to hold this up. As one who usually has to deal with totaly non-standard parties (i.e. very far away from the assumed arcane caster/divine caster/tank/skill monkey composition) I would appreciate it if they do away with these artificial restrictions in future rule editions. They don't give me a better game expierience, they only get in the way. [/QUOTE]
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Options for arcane healing spells?
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