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General Tabletop Discussion
*Pathfinder & Starfinder
Options for arcane healing spells?
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<blockquote data-quote="erf_beto" data-source="post: 3237982" data-attributes="member: 47533"><p>I thought Planeshifting wasnt on the table (moving to another plane in order to heal yourself? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ). Instead, bringing a portion of the other plane into the Material World - that´s why a healing attuned plane. I suppose a dreadfull place like The Abyss or The Nine Hells isnt exactly the best place to cure wounds... (BTW, I never followed D&D cosmology per se... I have my own take on that, and sometimes they overlap, so forgive me if'm preaching the wrong books <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Anyway, I agree when you speak of the splitting of arcane and divine being irrelevant to cure and heal magic. It´s purely mechanical. But the game was designed like that, balancewise, and we should try to respect it - at least a little bit. IMO, arcane casters should be able to accomplish what divine casters can, but perhaps with a little more difficulty, and vice versa. But all depends on your view of the magic system itself. You could rule that divine magic comes from Heaven, and arcane magic comes from Hell - so only evil character could be sorcerers. Or you could say divine is White and arcane is Black Magic (like on Final Fantasy videogames), never mind the gods...</p><p></p><p>PS: My vocabulary just leveled up: i loved 'skill monkey' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>Can't believe I never saw it before! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="erf_beto, post: 3237982, member: 47533"] I thought Planeshifting wasnt on the table (moving to another plane in order to heal yourself? :eek: ). Instead, bringing a portion of the other plane into the Material World - that´s why a healing attuned plane. I suppose a dreadfull place like The Abyss or The Nine Hells isnt exactly the best place to cure wounds... (BTW, I never followed D&D cosmology per se... I have my own take on that, and sometimes they overlap, so forgive me if'm preaching the wrong books ;) ) Anyway, I agree when you speak of the splitting of arcane and divine being irrelevant to cure and heal magic. It´s purely mechanical. But the game was designed like that, balancewise, and we should try to respect it - at least a little bit. IMO, arcane casters should be able to accomplish what divine casters can, but perhaps with a little more difficulty, and vice versa. But all depends on your view of the magic system itself. You could rule that divine magic comes from Heaven, and arcane magic comes from Hell - so only evil character could be sorcerers. Or you could say divine is White and arcane is Black Magic (like on Final Fantasy videogames), never mind the gods... PS: My vocabulary just leveled up: i loved 'skill monkey' :p Can't believe I never saw it before! :D [/QUOTE]
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Options for arcane healing spells?
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