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Options for epic level play 21st+
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<blockquote data-quote="sithramir" data-source="post: 6373441" data-attributes="member: 12183"><p>I was thinking of some of this. </p><p></p><p>The proficiency bonus really depends on how all other things are going to progress. For instance using the CR 30 monster of +9 for level 30 might make sense but only if you're only increasing AC, stats, magical items, spells. I kind of have a feeling you would need to take it to +12 at level 30 as levels 20-30 are likely going to be giving powers faster than the first 1-20 did. </p><p></p><p>However, I love the idea of being able to multi-class fighter 10/wizard 15 but there will likely need to be some kind of Epic rules in addition like every odd level giving an epic feat?</p><p></p><p>I'm guessing you need to dish out Legendary properties that high CR monsters have since it would make sense for PC's to also get this kind of extra ability. Maybe it's you gain an epic feat or a legendary trait at each level in addition to regular class abilities?</p><p></p><p>I would think stats cap would increase to 25 + racial ability modifier (humans could get to 26, half-elf to a 27 cha, etc).</p><p></p><p>I never liked the epic spellcasting because it seemed like it could get out of hand. I would think that there should just be level 10-12 spells created using content from the older editions perhaps?</p><p></p><p>I think extra attacks shouldnt' increase much. A fighter with 4 attacks and action surge is probably enough. But i could see him getting more uses of action surge so his attacks would go up, etc.</p><p></p><p>Barbarians getting more powerful rages instead of more attacks, etc. Basically each class just getting whatever they do becoming more powerful.</p><p></p><p>Rogues sneak attack continuing to progress, etc.</p><p></p><p>I really think the idea of legendary actions specific to each class being the way to really make epic levels cool. I think it would make combat more complex but it IS epic levels. For instance:</p><p></p><p>Legendary Action: "Rogue" - </p><p>Hide in Plain Sight: A Rogue can attempt to hide without concealment at the end of another creature's turn.</p><p>Advantage: A Rogue can gain Advantage on one attack (including attacks of opportunity), save, ability check</p><p></p><p>Just some thoughts</p></blockquote><p></p>
[QUOTE="sithramir, post: 6373441, member: 12183"] I was thinking of some of this. The proficiency bonus really depends on how all other things are going to progress. For instance using the CR 30 monster of +9 for level 30 might make sense but only if you're only increasing AC, stats, magical items, spells. I kind of have a feeling you would need to take it to +12 at level 30 as levels 20-30 are likely going to be giving powers faster than the first 1-20 did. However, I love the idea of being able to multi-class fighter 10/wizard 15 but there will likely need to be some kind of Epic rules in addition like every odd level giving an epic feat? I'm guessing you need to dish out Legendary properties that high CR monsters have since it would make sense for PC's to also get this kind of extra ability. Maybe it's you gain an epic feat or a legendary trait at each level in addition to regular class abilities? I would think stats cap would increase to 25 + racial ability modifier (humans could get to 26, half-elf to a 27 cha, etc). I never liked the epic spellcasting because it seemed like it could get out of hand. I would think that there should just be level 10-12 spells created using content from the older editions perhaps? I think extra attacks shouldnt' increase much. A fighter with 4 attacks and action surge is probably enough. But i could see him getting more uses of action surge so his attacks would go up, etc. Barbarians getting more powerful rages instead of more attacks, etc. Basically each class just getting whatever they do becoming more powerful. Rogues sneak attack continuing to progress, etc. I really think the idea of legendary actions specific to each class being the way to really make epic levels cool. I think it would make combat more complex but it IS epic levels. For instance: Legendary Action: "Rogue" - Hide in Plain Sight: A Rogue can attempt to hide without concealment at the end of another creature's turn. Advantage: A Rogue can gain Advantage on one attack (including attacks of opportunity), save, ability check Just some thoughts [/QUOTE]
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