Options for paladins instead of mount


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Monte's Neutral Good paladin variant in the Book of Hallowed Might I doesn't get the mount ability. Instead of that and aura of courage, he gets blessed presence and celestial ally (a 1/day summon monster).

If you wanted to scrap the NG aspect, I don't see any reason why the swap would be any less workable.
 

There have been a few threads on this some time ago. My suggestion was to give the paladin access to a clerical domain (including the granted power) and one domain spell slot for each spell level that he can cast. This has the advantage of scaling with level at about the same rate as the special mount.
 

What about a feat every time the Paladin gets a new mount ability? Or would that be too powerful?

Edit: I had said spell level...that wasn't what I meant. I mean a feat at 5th, 8th, 11th, and 15th.
 
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Dragon #310 has various variant paladins for you, most of which get somethign else for the Mount. I am about to start playing in a campaign with a Paladin who will get a Celestial Animal ally for 1 hour per day per level that advances like a mount.
 


I'm currently playing a city-based rogue/paladin that got an exalted feat (Sacred Strike) instead of a mount at 5th level. I headed into a prestige class after that, so I'm not going to get anything more, though I don't know what the DM planned on doing.

Seems to have worked pretty well. For a city-based game, a horse is quite useless. There was some consideration of a celestial ally (a hawk, I believe), as well.
 

Hmmm -
I am making a monothesitc culture that is mostly sea-going
Paladin mounts are incompatable with the culture, as they fight on foot, and heavy warhorses are virtually unknown on the continent. The religon was born on a horseless northern Isle. I have considered the other options presented,
in Dragon issue 310 paladins get a summoned allay, or in one case leadership feat.
The monothestic god uses angelic messangers - and none seem suitable -
lantern archeron? Hound?
Firelance idea of an extra domain might work has anyone tried it in practice? My gut says that most paladins <10th lvl rarely use spells and would find this a bad trade for the raw combat power of a mount.

I was considering a death ward like power - based on the free action granted ability from the travel sphere. The God in question has an opposite who rules the undead. And such power would frequently be useful.

Death Ward - gained at 5th level useable 1 round per paladins caster level it comes into play automatically. It can activate multiple times in a day (up to the daily limit of rounds per day.)

very powerful, but limited in application
Thoughts ?
 
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