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Options for Supernatural Attributes?
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<blockquote data-quote="Khaalis" data-source="post: 7124901" data-attributes="member: 2167"><p>So apparently replying to a response via email on the thread gets eaten by the ether... as I had replied to Morrus's response with exactly this question.</p><p></p><p></p><p></p><p>Yeah, this was the "Option 2" I included but was thinking a 2 Step Grade increase to ensure always having the 1 extra die cap. However, I'm not certain its enough to actually feel "superior" unless you guarantee to always have more dice. In other words it doesn't feel as universally applicable as say the "+2 bonus per SN Attribute Die" option.</p><p></p><p></p><p></p><p>Actually it might apply. I was seriously looking at the the <a href="http://www.woinrpg.com/alternative-dice-rolling-methods/" target="_blank">Alternate Dice Rolling Methods</a> and thinking about implementing the "Roll 4+" or "Roll 5+" options as it would be more familiar to my players as it is more like Shadowrun and Whitewolf, as well as being a lot less math intensive (as yes adding up 5-7 d6 can get cumbersome after a while as we learned in our d6 Star Wars games).</p><p></p><p>In such a case as this type of rolling method (Counting successes), increasing die types would work quite well. </p><p></p><p>The Aberrant system option is intriguing, however, I think I would go with an Exploding dice option over an automatic +1 success on 'MaxValueRolled'. Together with increased die type in the count successes method, I think this could work well.</p><p></p><p>So using your former example and the Roll 4+ Method: </p><p>* HUMAN "9 STR (3d6), 5 sword skill (2d6)" = Average of 2.5 successes or a Challenging/Difficult Success</p><p></p><p>* GIANT "9 STR (<strong>3d8</strong>), 5 sword skill (2d6)" = Average of 2.88 successes or a lets say (3) Difficult Success (+1 Difficulty Steps)</p><p>* GIANT "9 STR (<strong>3d8; d8's Explode</strong>), 5 sword skill (2d6)" = Average of 3.44 successes or a Difficult Success (+1 Difficulty Steps)</p><p></p><p>* GIANT "9 STR (<strong>3d10</strong>), 5 sword skill (2d6)" = Average of 3.1 successes or a Difficult Success (+0 or 1 Difficulty Steps)</p><p>* GIANT "9 STR (<strong>3d10; d10's Explode</strong>), 5 sword skill (2d6)" = Average of 4.07 successes or a Strenuous Success (+3 Difficulty Steps)</p><p></p><p><em>(d10's are much cleaner)</em></p><p></p><p></p><p>The <strong>major problem</strong> with the Alternate Rolling Method is that it requires a <u>complete</u> revamp of the system's Success Targets including revamping PC Creation for things like Defense Scores, etc. Looking at Defense I think this would get quite ugly as you have to divide everything by 7. It would, I think, actually require re-writing the section to provide the math already converted (thus Defenses would be: Pool of 1-2 dice = Defense 1; Pool of 3-4 dice = 2 Defense, etc.). Then of course Size modifiers have to be changed as well.</p><p></p><p></p><p>So, when compared to the initial idea of simply adding +2 to the roll for each SN Attribute Die, we get:</p><p>* HUMAN "9 STR, 5 sword (2d6) skill for 5d6" = Average of 17.5 or a Difficult Success</p><p>* GIANT "9 STR (3d6+6), 5 sword (2d6) skill for 5d6+6" = Average of 23.5 or a Demanding Success (+1 Difficulty Step)</p><p></p><p>If you add the extra die from gear and raising the Pool Cap to 6d6:</p><p>* GIANT "9 STR (3d6+6), 5 sword & Gear (3d6) skill for 6d6+6" = Average of 27 or a Strenuous Success (+2 Difficulty Steps)</p><p></p><p></p><p>I'm honestly not sure which I prefer. I really like the Counting Successes Method over the Summing Method of resolution but I'm not sure the gain in speed and 'ease of play' is worth the math/re-writing of the core Difficulty system. If it were just on the GM side it wouldn't be so bad, but changing the Difficulties effects PCs as well and could lead to some confusion (unless say re-written as a "core" setting rule presented as the only way the setting works and keeping all the math hidden).</p><p></p><p></p><p>Then of course is the question of the Value of a Supernatural Attribute as opposed to other benefits. Is having say 2 SN Attributes worth a whole Career Level? Is it worth about the same as the standard +4 Attributes given in a species? Is it worth something like "you do not gain Attribute bonuses from your 1st Career"? Is it worth about the same as an Exploit? 2 Exploits?</p><p></p><p> </p><p>Thoughts?</p><p></p><p></p><p>PS: This raises a question about the OGL. How much of the Rules could be reproduced in an altered form? For instance if I want to do a campaign setting that uses the Alternate Dice Method, can I include reproduced sections for say "Defenses" that uses the new Difficulties table or would I have to say something like <em>"DEFENSES: Reference page X of WOIN to figure your base Defense then divide the result by Y."</em>?</p><p></p><p>On a similar note, how much reproduction does the OGL include overall? If I wanted to say make a campaign setting based off OLD but with all different Races, Careers, Equipment (including the new equipment optional rules), etc. ... could I produce a whole new Campaign World Specific version of the OLD book or would the setting book need to only present the new material and list whole sections of <em>"Refer to OLD p.X"</em>?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 7124901, member: 2167"] So apparently replying to a response via email on the thread gets eaten by the ether... as I had replied to Morrus's response with exactly this question. Yeah, this was the "Option 2" I included but was thinking a 2 Step Grade increase to ensure always having the 1 extra die cap. However, I'm not certain its enough to actually feel "superior" unless you guarantee to always have more dice. In other words it doesn't feel as universally applicable as say the "+2 bonus per SN Attribute Die" option. Actually it might apply. I was seriously looking at the the [url=http://www.woinrpg.com/alternative-dice-rolling-methods/]Alternate Dice Rolling Methods[/url] and thinking about implementing the "Roll 4+" or "Roll 5+" options as it would be more familiar to my players as it is more like Shadowrun and Whitewolf, as well as being a lot less math intensive (as yes adding up 5-7 d6 can get cumbersome after a while as we learned in our d6 Star Wars games). In such a case as this type of rolling method (Counting successes), increasing die types would work quite well. The Aberrant system option is intriguing, however, I think I would go with an Exploding dice option over an automatic +1 success on 'MaxValueRolled'. Together with increased die type in the count successes method, I think this could work well. So using your former example and the Roll 4+ Method: * HUMAN "9 STR (3d6), 5 sword skill (2d6)" = Average of 2.5 successes or a Challenging/Difficult Success * GIANT "9 STR ([B]3d8[/B]), 5 sword skill (2d6)" = Average of 2.88 successes or a lets say (3) Difficult Success (+1 Difficulty Steps) * GIANT "9 STR ([B]3d8; d8's Explode[/B]), 5 sword skill (2d6)" = Average of 3.44 successes or a Difficult Success (+1 Difficulty Steps) * GIANT "9 STR ([B]3d10[/B]), 5 sword skill (2d6)" = Average of 3.1 successes or a Difficult Success (+0 or 1 Difficulty Steps) * GIANT "9 STR ([B]3d10; d10's Explode[/B]), 5 sword skill (2d6)" = Average of 4.07 successes or a Strenuous Success (+3 Difficulty Steps) [I](d10's are much cleaner)[/I] The [b]major problem[/b] with the Alternate Rolling Method is that it requires a [u]complete[/u] revamp of the system's Success Targets including revamping PC Creation for things like Defense Scores, etc. Looking at Defense I think this would get quite ugly as you have to divide everything by 7. It would, I think, actually require re-writing the section to provide the math already converted (thus Defenses would be: Pool of 1-2 dice = Defense 1; Pool of 3-4 dice = 2 Defense, etc.). Then of course Size modifiers have to be changed as well. So, when compared to the initial idea of simply adding +2 to the roll for each SN Attribute Die, we get: * HUMAN "9 STR, 5 sword (2d6) skill for 5d6" = Average of 17.5 or a Difficult Success * GIANT "9 STR (3d6+6), 5 sword (2d6) skill for 5d6+6" = Average of 23.5 or a Demanding Success (+1 Difficulty Step) If you add the extra die from gear and raising the Pool Cap to 6d6: * GIANT "9 STR (3d6+6), 5 sword & Gear (3d6) skill for 6d6+6" = Average of 27 or a Strenuous Success (+2 Difficulty Steps) I'm honestly not sure which I prefer. I really like the Counting Successes Method over the Summing Method of resolution but I'm not sure the gain in speed and 'ease of play' is worth the math/re-writing of the core Difficulty system. If it were just on the GM side it wouldn't be so bad, but changing the Difficulties effects PCs as well and could lead to some confusion (unless say re-written as a "core" setting rule presented as the only way the setting works and keeping all the math hidden). Then of course is the question of the Value of a Supernatural Attribute as opposed to other benefits. Is having say 2 SN Attributes worth a whole Career Level? Is it worth about the same as the standard +4 Attributes given in a species? Is it worth something like "you do not gain Attribute bonuses from your 1st Career"? Is it worth about the same as an Exploit? 2 Exploits? Thoughts? PS: This raises a question about the OGL. How much of the Rules could be reproduced in an altered form? For instance if I want to do a campaign setting that uses the Alternate Dice Method, can I include reproduced sections for say "Defenses" that uses the new Difficulties table or would I have to say something like [i]"DEFENSES: Reference page X of WOIN to figure your base Defense then divide the result by Y."[/i]? On a similar note, how much reproduction does the OGL include overall? If I wanted to say make a campaign setting based off OLD but with all different Races, Careers, Equipment (including the new equipment optional rules), etc. ... could I produce a whole new Campaign World Specific version of the OLD book or would the setting book need to only present the new material and list whole sections of [i]"Refer to OLD p.X"[/i]? [/QUOTE]
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