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Options for Supernatural Attributes?
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<blockquote data-quote="TreChriron" data-source="post: 7132738" data-attributes="member: 5046"><p>I feel like the change to dice types is overly complicated. Also, having played dozens of systems and read hundreds, I can say that I'm not overly impressed with the common approach to this. Instead of increasing dice pools, damage, defenses (for this way leads to folly!), or the core mechanics, instead I believe supernatural attributes should give you "abilities". One could argue that a giant should simply have more STR and END. I would agree, and we don't need special rules for that. But, letting a PC play a Giant will favor that PC in combat. Instead, maybe we let the PC play a "half-giant" where they can lift more, carry more and wield larger weapons without increasing their overall dice pool?</p><p></p><p>I am working out my approach to the challenge and will post it once complete. This is a very poignant issue for me, as the setting I'm writing will have a menagerie of various species from the mundane to the magical. I think these rules will be very PC-Focused, as the suggestions for building monsters are less "stringent" (which they should be) and I would not approach granting supernatural attributes to PCs in the same manner as I can quickly eyeball making a monster.</p><p></p><p>More to follow...</p></blockquote><p></p>
[QUOTE="TreChriron, post: 7132738, member: 5046"] I feel like the change to dice types is overly complicated. Also, having played dozens of systems and read hundreds, I can say that I'm not overly impressed with the common approach to this. Instead of increasing dice pools, damage, defenses (for this way leads to folly!), or the core mechanics, instead I believe supernatural attributes should give you "abilities". One could argue that a giant should simply have more STR and END. I would agree, and we don't need special rules for that. But, letting a PC play a Giant will favor that PC in combat. Instead, maybe we let the PC play a "half-giant" where they can lift more, carry more and wield larger weapons without increasing their overall dice pool? I am working out my approach to the challenge and will post it once complete. This is a very poignant issue for me, as the setting I'm writing will have a menagerie of various species from the mundane to the magical. I think these rules will be very PC-Focused, as the suggestions for building monsters are less "stringent" (which they should be) and I would not approach granting supernatural attributes to PCs in the same manner as I can quickly eyeball making a monster. More to follow... [/QUOTE]
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