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Options, not Restrictions? Is that supposed to be a good thing?
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<blockquote data-quote="Graf" data-source="post: 736593" data-attributes="member: 3087"><p>About half the people posting have said something like: But a DM can ignore/disallow/rewrite the offending rule.</p><p>If that's the case then why aren't you playing 2e? Why buy books at all if you have to re-write the rules yourself all the time?</p><p>Are you really arguing in favor of unbalanced rules?</p><p></p><p>A rule is basically a way to define an event or action. This nessessarily involves limits: Character X can jump from here to here in this situation (but they can't jump further).</p><p></p><p>I'm with Hardhead. If I pay for a book I don't want it laced with things that I, an average hobbyist, can tell are unbalanced from a skim through.</p><p>WotC publishing stuff like this really does push it out into the mainstream. Stuff like the Half-ogre, the Arcane Trickster puts 3rd party publishers in a terrible position. If you don't put stuff out that's as powerful as WotC stuff then people will won't buy your books. But if you do then you're just making the products worse. (example <a href="http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=active&reviewer=Psion&product=cala" target="_blank">here, see my comments on the bottem</a> )</p><p><em>The above assumes that poeple who think that my 2nd level character is more <strong>hero</strong>ic if his strength is 22 instead of 20 are the ones who drive the market for a lot of products. I can do without that kind of</em> herofication.</p><p></p><p>I don't think it's as dire as HH seems to though. 3.5 is a direct strike on some of the areas that have seen the most balance issues (certain spells, PrCs, magic items).</p><p>For that matter a few companies seem to be in an upswing with products getting tighter, clearer and more balanced.</p><p></p><p>[edits: HTML issues... link]</p></blockquote><p></p>
[QUOTE="Graf, post: 736593, member: 3087"] About half the people posting have said something like: But a DM can ignore/disallow/rewrite the offending rule. If that's the case then why aren't you playing 2e? Why buy books at all if you have to re-write the rules yourself all the time? Are you really arguing in favor of unbalanced rules? A rule is basically a way to define an event or action. This nessessarily involves limits: Character X can jump from here to here in this situation (but they can't jump further). I'm with Hardhead. If I pay for a book I don't want it laced with things that I, an average hobbyist, can tell are unbalanced from a skim through. WotC publishing stuff like this really does push it out into the mainstream. Stuff like the Half-ogre, the Arcane Trickster puts 3rd party publishers in a terrible position. If you don't put stuff out that's as powerful as WotC stuff then people will won't buy your books. But if you do then you're just making the products worse. (example [URL=http://enworld.cyberstreet.com/reviews/index.php?sub=yes&where=active&reviewer=Psion&product=cala]here, see my comments on the bottem[/URL] ) [i]The above assumes that poeple who think that my 2nd level character is more [b]hero[/b]ic if his strength is 22 instead of 20 are the ones who drive the market for a lot of products. I can do without that kind of[/i] herofication. I don't think it's as dire as HH seems to though. 3.5 is a direct strike on some of the areas that have seen the most balance issues (certain spells, PrCs, magic items). For that matter a few companies seem to be in an upswing with products getting tighter, clearer and more balanced. [edits: HTML issues... link] [/QUOTE]
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