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<blockquote data-quote="Oofta" data-source="post: 8057058" data-attributes="member: 6801845"><p>I agree that 5E is quite front-loaded but they achieved an important goal by doing that. The first couple of levels are "training wheels" to figure out how your PC works mechanically and to get a better understanding of what their role in the party is. Then you become a "real" class at third.</p><p></p><p>The benefit of this as a player is that you don't have the overwhelming number of options and system mastery you had in 3.5. From a game design standpoint it's easier to balance and develop themes.</p><p></p><p>Yes, it's a trade-off that may not work for everyone. No, I don't think we <em>need</em> more options the game works fine as it is. Part of me misses it but I can always multi-class or take feats but I'm okay with it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8057058, member: 6801845"] I agree that 5E is quite front-loaded but they achieved an important goal by doing that. The first couple of levels are "training wheels" to figure out how your PC works mechanically and to get a better understanding of what their role in the party is. Then you become a "real" class at third. The benefit of this as a player is that you don't have the overwhelming number of options and system mastery you had in 3.5. From a game design standpoint it's easier to balance and develop themes. Yes, it's a trade-off that may not work for everyone. No, I don't think we [I]need[/I] more options the game works fine as it is. Part of me misses it but I can always multi-class or take feats but I'm okay with it. [/QUOTE]
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