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<blockquote data-quote="Raith5" data-source="post: 8057644" data-attributes="member: 56051"><p>For me the customization of my character is important to my enjoyment of the game and one of the main reason that D&D differs from a game like chess. </p><p></p><p>While I dont see 4e level of customization as possible or desirable, a few more decision points at mid to high levels would be a good thing in my view. I think there is a wide space between the often overwhelming nature of 4e's choices and 5e's prepackaged choices.</p><p></p><p>I agree with <a href="https://www.enworld.org/goto/post?id=8057530" target="_blank">Charlaquin</a> that the warlock is a good model that balances this with plenty of design choices in the form of invocations. There are plenty of choices and there are prerequisites for some of them, so there the some balancing of these powers. Sure some choices feel a bit like a feat tax but the model works well in offering flavor and customisation.</p></blockquote><p></p>
[QUOTE="Raith5, post: 8057644, member: 56051"] For me the customization of my character is important to my enjoyment of the game and one of the main reason that D&D differs from a game like chess. While I dont see 4e level of customization as possible or desirable, a few more decision points at mid to high levels would be a good thing in my view. I think there is a wide space between the often overwhelming nature of 4e's choices and 5e's prepackaged choices. I agree with [URL='https://www.enworld.org/goto/post?id=8057530']Charlaquin[/URL] that the warlock is a good model that balances this with plenty of design choices in the form of invocations. There are plenty of choices and there are prerequisites for some of them, so there the some balancing of these powers. Sure some choices feel a bit like a feat tax but the model works well in offering flavor and customisation. [/QUOTE]
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