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<blockquote data-quote="Charlaquin" data-source="post: 8057665" data-attributes="member: 6779196"><p>It absolutely has, and with good reason. I even prefer it over 4e, and I was an enormous fan of 4e. But I think it would be a mistake to assume that its success relative to 4e is due solely to the design ideas from 4e that it didn’t include, or that it couldn’t have been even more successful had it included more of them.</p><p></p><p></p><p>Very, very little was ported over from 4e, and most of what was ported over has been majorly flanderized from its original design purpose, and/or poorly disguised to obfuscate the 4e influence.</p><p></p><p></p><p>The thing is, the players surveyed at the time are no longer representative of the 5e player base, thanks to the afformentioned growth patterns. There are a lot of design decisions that were made at the time because lapsed players from past editions made up a significant voting block (possibly the most significant voting block) that are far less popular with the current fan base which is made predominantly of new players, that WotC has been trying to address without invalidating any existing material. Moreover, popularity is not always a strong indication of quality. I think embracing more of the things 4e did well would have resulted in an overall higher quality game, which would still be as successful, if not more successful today.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8057665, member: 6779196"] It absolutely has, and with good reason. I even prefer it over 4e, and I was an enormous fan of 4e. But I think it would be a mistake to assume that its success relative to 4e is due solely to the design ideas from 4e that it didn’t include, or that it couldn’t have been even more successful had it included more of them. Very, very little was ported over from 4e, and most of what was ported over has been majorly flanderized from its original design purpose, and/or poorly disguised to obfuscate the 4e influence. The thing is, the players surveyed at the time are no longer representative of the 5e player base, thanks to the afformentioned growth patterns. There are a lot of design decisions that were made at the time because lapsed players from past editions made up a significant voting block (possibly the most significant voting block) that are far less popular with the current fan base which is made predominantly of new players, that WotC has been trying to address without invalidating any existing material. Moreover, popularity is not always a strong indication of quality. I think embracing more of the things 4e did well would have resulted in an overall higher quality game, which would still be as successful, if not more successful today. [/QUOTE]
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