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Oracle--what am I missing?
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<blockquote data-quote="Kaisoku" data-source="post: 5652188" data-attributes="member: 58447"><p>Beyond the mechanical problems presented by the curses, Clouded Vision and Deaf are fairly largely impacting on just adjudicating what your character is able to perceive during play.</p><p>Annoying at best, and potentially game disrupting otherwise.</p><p></p><p>Looking at my Life Oracle's spell list, the 1st level spell selection I've got is basically a big list of defensive/utility spells, with one notable exception on Command.</p><p></p><p>2nd level and higher gets into some nice offense spells (Hold Person, Spear of Purity/Searing Light, Spiritual Weapon/Ally, etc).</p><p></p><p>One thing to keep in mind is that as a Spontaneous caster, you won't have the option to completely change your spell selection with a single rest. Specialty spells like Remove Curse, Disease, Blindness/Deafness are not worth burning a slot to get, however it can be a huge pain when you have literally no access to it at all.</p><p>The game assumptions of a cleric in the group (who can just rest and memorize the spell) can mean APs might be a little tough unless you can get your hands on some scrolls for backup. Not sure how scrolls work in PFS though.</p><p>Also, you are typically one level behind the cleric on getting new spell access, so that's another factor even if you are burning spell selection on something important.</p><p></p><p>Don't get caught in the middle of the dungeon to find out you critically need Remove Paralysis to recover or get stuck on a bit of a roadblock (like I did).</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5652188, member: 58447"] Beyond the mechanical problems presented by the curses, Clouded Vision and Deaf are fairly largely impacting on just adjudicating what your character is able to perceive during play. Annoying at best, and potentially game disrupting otherwise. Looking at my Life Oracle's spell list, the 1st level spell selection I've got is basically a big list of defensive/utility spells, with one notable exception on Command. 2nd level and higher gets into some nice offense spells (Hold Person, Spear of Purity/Searing Light, Spiritual Weapon/Ally, etc). One thing to keep in mind is that as a Spontaneous caster, you won't have the option to completely change your spell selection with a single rest. Specialty spells like Remove Curse, Disease, Blindness/Deafness are not worth burning a slot to get, however it can be a huge pain when you have literally no access to it at all. The game assumptions of a cleric in the group (who can just rest and memorize the spell) can mean APs might be a little tough unless you can get your hands on some scrolls for backup. Not sure how scrolls work in PFS though. Also, you are typically one level behind the cleric on getting new spell access, so that's another factor even if you are burning spell selection on something important. Don't get caught in the middle of the dungeon to find out you critically need Remove Paralysis to recover or get stuck on a bit of a roadblock (like I did). [/QUOTE]
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