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*Pathfinder & Starfinder
Orb isn't Broken (probably)
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<blockquote data-quote="Baumi" data-source="post: 4351507" data-attributes="member: 2569"><p>I do think that it is for the whole time, but I don't think it is broken. It can be made broken but only by an absolute min-maxing of your stat (including a sub-optimal intelligence).</p><p></p><p>A normal Wis-Orb Wizard will start with 14-16 Wis (depends on Race) and even if you spend every Levelbonus into Wis you still will end with 22-24 Wis. While a -6 to -7 Save is very powerful, it is still not gamebreaking since the important Enemies (Elite and Solos) have a Save Bonus and even normal Enemies still stand a chance.</p><p></p><p>A Dex-Wand Wizard who has the same stats is not much weaker since with that bonus he can be quite sure that his most Important Power will Function when he really needs it ... a thing that a Wis-Wizard cannot count on.</p><p></p><p>A Con-Staff Wizard doesn't sound to good but he will have 10 more hit-points and 5 more surges than an ordinary Wizard and he will likely ignore one very important hit ... so while not flashy, he will be VERY tough.</p><p></p><p>The only problem is that you can abuse the Orb Power as a extreme min-maxer, which I still think is unoptimized in the long run since against all other enemies he will be weaker (lower Int and the other attributes will likely suck).</p></blockquote><p></p>
[QUOTE="Baumi, post: 4351507, member: 2569"] I do think that it is for the whole time, but I don't think it is broken. It can be made broken but only by an absolute min-maxing of your stat (including a sub-optimal intelligence). A normal Wis-Orb Wizard will start with 14-16 Wis (depends on Race) and even if you spend every Levelbonus into Wis you still will end with 22-24 Wis. While a -6 to -7 Save is very powerful, it is still not gamebreaking since the important Enemies (Elite and Solos) have a Save Bonus and even normal Enemies still stand a chance. A Dex-Wand Wizard who has the same stats is not much weaker since with that bonus he can be quite sure that his most Important Power will Function when he really needs it ... a thing that a Wis-Wizard cannot count on. A Con-Staff Wizard doesn't sound to good but he will have 10 more hit-points and 5 more surges than an ordinary Wizard and he will likely ignore one very important hit ... so while not flashy, he will be VERY tough. The only problem is that you can abuse the Orb Power as a extreme min-maxer, which I still think is unoptimized in the long run since against all other enemies he will be weaker (lower Int and the other attributes will likely suck). [/QUOTE]
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