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Orc and Pie, Redux
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<blockquote data-quote="RangerWickett" data-source="post: 8033346" data-attributes="member: 63"><p>I'm sure you can find ways to have fun that don't require pegging race to morality or intelligence. It's easy. "There's an army, and they are trying to seize land by killing people. They tend to wear a uniform."</p><p></p><p>Boom. Now you can have a conflict with an easily identifiable group, where you're not passively regurgitating storytelling conceits that are built on a foundation of discrimination.</p><p></p><p>And sheesh, man, you make it sound like "modern social issues" are something you want to avoid. I personally want to see <em>more</em> settings and stories take a modern view of social issues. I <em>also</em> play for fun and escapism, and to - as you say - "get away from real-world problems," which for me means indulging in worlds where we can actually achieve a good society that has moved or is moving beyond bigotry.</p><p></p><p>And finally, if I'm being honest, tabletop RPGs kinda stink when it comes to the visceral catharsis of combat. Video games scratch that itch much better. TTRPGs should play to their strengths: story, wonder, and social interaction. I say that 'killing an orc and taking its stuff' is sort of the least interesting thing you can do in D&D.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8033346, member: 63"] I'm sure you can find ways to have fun that don't require pegging race to morality or intelligence. It's easy. "There's an army, and they are trying to seize land by killing people. They tend to wear a uniform." Boom. Now you can have a conflict with an easily identifiable group, where you're not passively regurgitating storytelling conceits that are built on a foundation of discrimination. And sheesh, man, you make it sound like "modern social issues" are something you want to avoid. I personally want to see [I]more[/I] settings and stories take a modern view of social issues. I [I]also[/I] play for fun and escapism, and to - as you say - "get away from real-world problems," which for me means indulging in worlds where we can actually achieve a good society that has moved or is moving beyond bigotry. And finally, if I'm being honest, tabletop RPGs kinda stink when it comes to the visceral catharsis of combat. Video games scratch that itch much better. TTRPGs should play to their strengths: story, wonder, and social interaction. I say that 'killing an orc and taking its stuff' is sort of the least interesting thing you can do in D&D. [/QUOTE]
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