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*Pathfinder & Starfinder
Orc/Hobgoblin PC race: a different take
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<blockquote data-quote="Sigurd" data-source="post: 2830322" data-attributes="member: 19412"><p>Especially if you make a player character race, Hobgoblins are not redundant.</p><p></p><p>In my campaign Hob is a goblin name for something like orderred.</p><p></p><p>Hobs are a very civilized somewhat weak goblin variety</p><p>Hob Goblins Are militant goblins that despise the Hobs, but also most everything else.</p><p>Goblins are everything in between.</p><p>Orcs are like Drow Goblins.</p><p></p><p>Something about the base nature of orcs makes them attractive fodder for magical experiaments. Often these experiaments die out or are absorbed back into the orc tribes. Every year Orcs have brood that are too violent to live normally. They are trained as berzarks and kept on a diet of raw meat.</p><p></p><p>Goblins have little aptitude for magic but they fear it because they can see themselves in the Orcs that magic has produced. They are generally the bottom of any power structure they inhabit.</p><p></p><p>Hobs are the secretive freedom lovers of the Goblin caste. They are flexible in terms of their morals. They often breed true and they thrive if they can make connections with the common world. Perhaps 1 in 100 goblins is born a Hob. Most die because of their size and attitude but others run a sort of underground railroad to rescue their brothers. They're favoured class is Wizard.</p><p></p><p>HobGoblins are often, but not always, a distinct breed of goblins - Larger, better organized, and (in their own minds) destined for leadership. Imagine an arrogant, elitest cross between a Troll and a Stormtrooper. </p><p></p><p></p><p>Especially if you are going to have a character race I think you have to restrict the players to the Orc and Half Orc. Its the simplest addition to to the game and the chaos of the orc background is generally more representative of the ways players tend to dump most of their background elements to play 'adventurers'. IMC player Orcs all have the stats you mention but there certainly are bigger orcs. Hobgoblins are sometimes Orc survivors too although they won't admit it.</p><p></p><p>I allow hobs as well. Hobs tend to take the fey side of things or the abused castle servant role like a house elf - they also are good scroungers and merchants. Some bravely work among the goblins gathering information and rescueing other hobs. Hobs tend to be Lawful Neutral.</p><p></p><p></p><p>Sigurd</p><p></p><p>Who isn't selling a PDF because this way he can say what he thinks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sigurd, post: 2830322, member: 19412"] Especially if you make a player character race, Hobgoblins are not redundant. In my campaign Hob is a goblin name for something like orderred. Hobs are a very civilized somewhat weak goblin variety Hob Goblins Are militant goblins that despise the Hobs, but also most everything else. Goblins are everything in between. Orcs are like Drow Goblins. Something about the base nature of orcs makes them attractive fodder for magical experiaments. Often these experiaments die out or are absorbed back into the orc tribes. Every year Orcs have brood that are too violent to live normally. They are trained as berzarks and kept on a diet of raw meat. Goblins have little aptitude for magic but they fear it because they can see themselves in the Orcs that magic has produced. They are generally the bottom of any power structure they inhabit. Hobs are the secretive freedom lovers of the Goblin caste. They are flexible in terms of their morals. They often breed true and they thrive if they can make connections with the common world. Perhaps 1 in 100 goblins is born a Hob. Most die because of their size and attitude but others run a sort of underground railroad to rescue their brothers. They're favoured class is Wizard. HobGoblins are often, but not always, a distinct breed of goblins - Larger, better organized, and (in their own minds) destined for leadership. Imagine an arrogant, elitest cross between a Troll and a Stormtrooper. Especially if you are going to have a character race I think you have to restrict the players to the Orc and Half Orc. Its the simplest addition to to the game and the chaos of the orc background is generally more representative of the ways players tend to dump most of their background elements to play 'adventurers'. IMC player Orcs all have the stats you mention but there certainly are bigger orcs. Hobgoblins are sometimes Orc survivors too although they won't admit it. I allow hobs as well. Hobs tend to take the fey side of things or the abused castle servant role like a house elf - they also are good scroungers and merchants. Some bravely work among the goblins gathering information and rescueing other hobs. Hobs tend to be Lawful Neutral. Sigurd Who isn't selling a PDF because this way he can say what he thinks. :) [/QUOTE]
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Orc/Hobgoblin PC race: a different take
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