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Orc or Half-Orc?
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<blockquote data-quote="DMZ2112" data-source="post: 6407346" data-attributes="member: 78752"><p>The way I look at the traditional D&D race loadout is that it's the winning side of an evolutionary conflict. There's no reason why you couldn't have "Dragons & Dungeons" featuring hobgoblins, orcs, goblins, kobolds, and gnolls in place of humans, elves, dwarves, gnomes, and halflings -- that's just not the choice that was made. </p><p></p><p>It's not for nothing that elves hate orcs and dwarves hate goblins and gnomes hate kobolds: those races compete for resources. Success in those competitions over time has enabled elves, dwarves, and gnomes to construct more lasting societies and those societies have produced civilization. With civilization comes the potential for organized compassion -- if you have no safety net, you're going to be more circumspect about sticking your neck out.</p><p></p><p>Civilizations are not necessarily good societies, but good societies are necessarily civilized. That's what it means when we say "orcs are evil." There's nothing inherently evil about the orc species, but orc society is not advanced enough to encourage good acts outside the family or clan unit. </p><p></p><p>...I'm not trying to make a case here, I'm just stating how I view things.</p><p></p><p>What does this have to do with the half-orc? The half-orc is an offering to the player who wants to play something a little less civilized in a setting where a full blooded orc would face too much difficulty. The half-orc might pass for human in the right light; they've been raised in a NG baseline civilization... an orc by contrast would not adapt well.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6407346, member: 78752"] The way I look at the traditional D&D race loadout is that it's the winning side of an evolutionary conflict. There's no reason why you couldn't have "Dragons & Dungeons" featuring hobgoblins, orcs, goblins, kobolds, and gnolls in place of humans, elves, dwarves, gnomes, and halflings -- that's just not the choice that was made. It's not for nothing that elves hate orcs and dwarves hate goblins and gnomes hate kobolds: those races compete for resources. Success in those competitions over time has enabled elves, dwarves, and gnomes to construct more lasting societies and those societies have produced civilization. With civilization comes the potential for organized compassion -- if you have no safety net, you're going to be more circumspect about sticking your neck out. Civilizations are not necessarily good societies, but good societies are necessarily civilized. That's what it means when we say "orcs are evil." There's nothing inherently evil about the orc species, but orc society is not advanced enough to encourage good acts outside the family or clan unit. ...I'm not trying to make a case here, I'm just stating how I view things. What does this have to do with the half-orc? The half-orc is an offering to the player who wants to play something a little less civilized in a setting where a full blooded orc would face too much difficulty. The half-orc might pass for human in the right light; they've been raised in a NG baseline civilization... an orc by contrast would not adapt well. [/QUOTE]
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