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orc prestige class
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<blockquote data-quote="Scion" data-source="post: 1388875" data-attributes="member: 5777"><p>You might want to make this 'activated at beginning of turn' or something similar. As it lasts for a full round it should be good through multiple attacks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It wont go away after one attack.</p><p></p><p></p><p></p><p>Core rules allow you to throw any weapon not designed to do so with a range increment of 10' and -4 to attack. This guy gets the ability to be worse? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Maybe just leave it 10' increment and reduce the penalty to -2? or keep the -4 but allow the use of power attack with the throw.</p><p></p><p></p><p></p><p>I would suggest 1/- (up to 3/-) instead. Or make it +2 each time up to +6. either way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Seems fine actually, you could even make it '+1 bonus to attack rolls and to str checks with bull rush or overrun for each level in this prestige class along with a penalty to ac equal to -2-bonus gained'. although that may put it over the top for powerattacking with the big axe..lol</p><p></p><p></p><p></p><p></p><p>This actually seems like a pretty weak ability. If you are worried about it I dont really see why. The crits are the big thing, but the weapon master has a similar ability and gets it earlier. This one is similarly limited.</p><p></p><p>I'd probably go with something like, 'anytime the orc weilds and axe and it does minimum damage reroll the die and add one to the result, if this happens multiple times keep adding extra damage'. Just for something wacky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1388875, member: 5777"] You might want to make this 'activated at beginning of turn' or something similar. As it lasts for a full round it should be good through multiple attacks ;) It wont go away after one attack. Core rules allow you to throw any weapon not designed to do so with a range increment of 10' and -4 to attack. This guy gets the ability to be worse? ;) Maybe just leave it 10' increment and reduce the penalty to -2? or keep the -4 but allow the use of power attack with the throw. I would suggest 1/- (up to 3/-) instead. Or make it +2 each time up to +6. either way ;) Seems fine actually, you could even make it '+1 bonus to attack rolls and to str checks with bull rush or overrun for each level in this prestige class along with a penalty to ac equal to -2-bonus gained'. although that may put it over the top for powerattacking with the big axe..lol This actually seems like a pretty weak ability. If you are worried about it I dont really see why. The crits are the big thing, but the weapon master has a similar ability and gets it earlier. This one is similarly limited. I'd probably go with something like, 'anytime the orc weilds and axe and it does minimum damage reroll the die and add one to the result, if this happens multiple times keep adding extra damage'. Just for something wacky ;) [/QUOTE]
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