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orc prestige class
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<blockquote data-quote="Fester" data-source="post: 1390024" data-attributes="member: 14945"><p>Hi guys, thanks for your feedback, which was very useful. I've made some modifications to the class (I've edited the original post with the updates).</p><p></p><p> </p><p></p><p>Doh! I'd totally forgotten about the rules for thowing weapons! Once you'd reminded me, I also remembered the <em>Throw Anything</em> feat in the Complete Warrior and the class ability became even more lame! I've updated it to try and bring it into line and make it, well, worthwhile Thanks for pointing out the error - it'd completely passed me by.</p><p></p><p> </p><p></p><p>I toyed with the idea of DR, but decided that Nat. Armor seemed more appropriate. Still open to persuassion, though. +2 each time seems too much, though.</p><p></p><p> </p><p></p><p>In Weapon Master it was once every two levels, which I always thought was too much, and you couldn't use it when you hit with a successful critical. I've updated it so that it can be used 1/day at 1st level and 2/day at 8th level. I'm unceratin about having critical damage at full as well. I may well change this or (more likely) run with it and try it out in an adventure and see what happens.</p><p></p><p> </p><p></p><p>I've taken this up and modified the class abilities list. Thanks for the suggestion.</p><p></p><p></p><p></p><p>Yes, this is where I started and it does make more sense. I'm not entirely sure why I made it -5. I guess I just didn't want it to be over-powered. Anyway, I've changed it back to -4 and it does feel more right like that.</p><p></p><p></p><p></p><p>I like that! Added.</p><p></p><p> </p><p></p><p>I used the Dragon Disciple to balance it against. By 10th level, a DD has +8 Str, +2 Con, +2 Int and +2 Cha. Of course, I realise that this is because they assume the half-dragon template, but still...</p><p></p><p>Once again, thanks for your feedback and keep it coming!</p></blockquote><p></p>
[QUOTE="Fester, post: 1390024, member: 14945"] Hi guys, thanks for your feedback, which was very useful. I've made some modifications to the class (I've edited the original post with the updates). Doh! I'd totally forgotten about the rules for thowing weapons! Once you'd reminded me, I also remembered the [I]Throw Anything[/I] feat in the Complete Warrior and the class ability became even more lame! I've updated it to try and bring it into line and make it, well, worthwhile Thanks for pointing out the error - it'd completely passed me by. I toyed with the idea of DR, but decided that Nat. Armor seemed more appropriate. Still open to persuassion, though. +2 each time seems too much, though. In Weapon Master it was once every two levels, which I always thought was too much, and you couldn't use it when you hit with a successful critical. I've updated it so that it can be used 1/day at 1st level and 2/day at 8th level. I'm unceratin about having critical damage at full as well. I may well change this or (more likely) run with it and try it out in an adventure and see what happens. I've taken this up and modified the class abilities list. Thanks for the suggestion. Yes, this is where I started and it does make more sense. I'm not entirely sure why I made it -5. I guess I just didn't want it to be over-powered. Anyway, I've changed it back to -4 and it does feel more right like that. I like that! Added. I used the Dragon Disciple to balance it against. By 10th level, a DD has +8 Str, +2 Con, +2 Int and +2 Cha. Of course, I realise that this is because they assume the half-dragon template, but still... Once again, thanks for your feedback and keep it coming! [/QUOTE]
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