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<blockquote data-quote="Lancelot" data-source="post: 5489754" data-attributes="member: 30022"><p>Further, standard Dark Sun isn't "no magic items"... it's "fewer magic items". The DM guidance is to hand out 2 less magic item treasure packets per level, if you're using static enhancement bonuses. It also recommends that you replace some of those magic item packets with "boons" of an appropriate level. These are permanent things that take the place of magic items - they're functionally identical, but tied to your PC's training and innate capabilities, rather than being external object they use or wear.</p><p></p><p>If your DM is starting your characters at 10th level with no magic items or boons at all, then I'd suggest you're going to be a little bit underpowered. If he was following the campaign setting guidelines, your party "should" have found up to 18 items or boons of varying levels by the time you reached 10th level. This is only 50% of what you'd find in a normal D&D campaign without static bonuses, but it's still something to consider.</p><p></p><p>[see pg. 209 of the Campaign Setting for more info, under the heading "parcels"]</p><p></p><p>I'd recommend maybe asking the DM if your PC could start with 50% of the normal magic item allocation, possibly with some of that allowance taken in boons.</p><p></p><p>However, even if he/she would prefer not to do this, my experience is that the static bonuses work well. A "standard" 10th level ranger will typically have one level+1 item (let's say, a weapon). His armor and neck slot are only going to be +2, which you're already getting through static bonuses. So, <em>at worst</em>, you're only behind the curve by a +1 attack/damage bonus. And there are many 10th level PCs out there who have fought their way up from 1st level and haven't yet found a suitable +3 weapon. So, don't sweat it.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5489754, member: 30022"] Further, standard Dark Sun isn't "no magic items"... it's "fewer magic items". The DM guidance is to hand out 2 less magic item treasure packets per level, if you're using static enhancement bonuses. It also recommends that you replace some of those magic item packets with "boons" of an appropriate level. These are permanent things that take the place of magic items - they're functionally identical, but tied to your PC's training and innate capabilities, rather than being external object they use or wear. If your DM is starting your characters at 10th level with no magic items or boons at all, then I'd suggest you're going to be a little bit underpowered. If he was following the campaign setting guidelines, your party "should" have found up to 18 items or boons of varying levels by the time you reached 10th level. This is only 50% of what you'd find in a normal D&D campaign without static bonuses, but it's still something to consider. [see pg. 209 of the Campaign Setting for more info, under the heading "parcels"] I'd recommend maybe asking the DM if your PC could start with 50% of the normal magic item allocation, possibly with some of that allowance taken in boons. However, even if he/she would prefer not to do this, my experience is that the static bonuses work well. A "standard" 10th level ranger will typically have one level+1 item (let's say, a weapon). His armor and neck slot are only going to be +2, which you're already getting through static bonuses. So, [I]at worst[/I], you're only behind the curve by a +1 attack/damage bonus. And there are many 10th level PCs out there who have fought their way up from 1st level and haven't yet found a suitable +3 weapon. So, don't sweat it. [/QUOTE]
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