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[ORC] Vision for one or more ORC systems: convert the entire OGC archives from the start, using a massive team of converters
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<blockquote data-quote="Yaarel" data-source="post: 8929475" data-attributes="member: 58172"><p>LOL! The argument seems absurd. Is it suggesting that by publishing a product using the OGL, "you" can never work for Hasbro-WotC ... because "you" agreed to never use Product Identity?</p><p></p><p></p><p></p><p>Rather, "You agree to not use any product identity" in the product itself that is actually using the license.</p><p></p><p>"You" can publish other products that dont use the OGL license.</p><p></p><p></p><p></p><p>But in any case.</p><p></p><p>By switching to the ORC and non-Hasbro-WotC game rules. No one is using Product Identity anyway.</p><p></p><p></p><p></p><p></p><p>Here I agree with you. As things stand now, the OGL remains in place.</p><p></p><p>Even so, anyone "upstream" can abandon the OGL.</p><p></p><p>A can create a new version of the product, using the new ORC and new Open RPG Engine.</p><p></p><p>Then B can now choose whether to stick with the old OGL version from A, or use the new ORC version from A.</p><p></p><p>The point is, all OGL products remain in place.</p><p></p><p>To update to the ORC means there are now two versions in place, one for the ORC and the old one for the OGL.</p><p></p><p></p><p></p><p></p><p>The point is, Hasbro-WotC cannot own what it cannot own.</p><p></p><p>For example, an earlier question somehow implied that Hasbro-WotC owns "Thor" and "giants". Obviously no. Hasbro-WotC is unable to own someone elses cultural heritage.</p><p></p><p>Likewise, Hasbro-WotC cannot own game rules.</p><p></p><p></p><p></p><p></p><p>By creating a product that uses ORC and the Open RPG Engine, that product has nothing to do with Hasbro-WotC, just like the ORC product has nothing to do with Coca Cola or Levis Jeans.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8929475, member: 58172"] LOL! The argument seems absurd. Is it suggesting that by publishing a product using the OGL, "you" can never work for Hasbro-WotC ... because "you" agreed to never use Product Identity? Rather, "You agree to not use any product identity" in the product itself that is actually using the license. "You" can publish other products that dont use the OGL license. But in any case. By switching to the ORC and non-Hasbro-WotC game rules. No one is using Product Identity anyway. Here I agree with you. As things stand now, the OGL remains in place. Even so, anyone "upstream" can abandon the OGL. A can create a new version of the product, using the new ORC and new Open RPG Engine. Then B can now choose whether to stick with the old OGL version from A, or use the new ORC version from A. The point is, all OGL products remain in place. To update to the ORC means there are now two versions in place, one for the ORC and the old one for the OGL. The point is, Hasbro-WotC cannot own what it cannot own. For example, an earlier question somehow implied that Hasbro-WotC owns "Thor" and "giants". Obviously no. Hasbro-WotC is unable to own someone elses cultural heritage. Likewise, Hasbro-WotC cannot own game rules. By creating a product that uses ORC and the Open RPG Engine, that product has nothing to do with Hasbro-WotC, just like the ORC product has nothing to do with Coca Cola or Levis Jeans. [/QUOTE]
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