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Orcish Magic Belt
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<blockquote data-quote="pukunui" data-source="post: 6816607" data-attributes="member: 54629"><p>I think I've got it:</p><p></p><p><strong>Orc Champion's Belt</strong></p><p><em>Wondrous item, rare (requires attunement)</em></p><p></p><p>This thick leather belt is fashioned from tanned dwarf skin. While wearing this belt, you gain the following benefits:</p><p><em><strong>Reckless Attack.</strong></em> As a bonus action, you can gain advantage on melee weapon attack rolls using Strength until the end of your turn, but attack rolls against you have advantage until the start of your next turn.</p><p><em><strong>Gruumsh's Blessing.</strong></em> When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Constitution modifier + your character level (minimum of 1).</p><p><strong><em>Enmity of the Dwarves.</em></strong> While wearing this belt, you have disadvantage on all Charisma checks made to interact with dwarves.</p><p><strong><em>Gruumsh's Curse.</em></strong> If you are not an orc, attuning to this belt causes Gruumsh to curse you for your insolence. Removing the belt fails to end the curse on you, and you cannot end your attunement to the belt until the curse is broken, such as with a <em>remove curse</em> spell.</p><p>As long as you remain cursed, you cannot benefit from Gruumsh's Blessing. In addition, whenever a hostile creature damages you, you must succeed on a DC 15 Charisma saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with a melee attack. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6816607, member: 54629"] I think I've got it: [B]Orc Champion's Belt[/B] [I]Wondrous item, rare (requires attunement)[/I] This thick leather belt is fashioned from tanned dwarf skin. While wearing this belt, you gain the following benefits: [I][B]Reckless Attack.[/B][/I] As a bonus action, you can gain advantage on melee weapon attack rolls using Strength until the end of your turn, but attack rolls against you have advantage until the start of your next turn. [I][B]Gruumsh's Blessing.[/B][/I] When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Constitution modifier + your character level (minimum of 1). [B][I]Enmity of the Dwarves.[/I][/B] While wearing this belt, you have disadvantage on all Charisma checks made to interact with dwarves. [B][I]Gruumsh's Curse.[/I][/B] If you are not an orc, attuning to this belt causes Gruumsh to curse you for your insolence. Removing the belt fails to end the curse on you, and you cannot end your attunement to the belt until the curse is broken, such as with a [I]remove curse[/I] spell. As long as you remain cursed, you cannot benefit from Gruumsh's Blessing. In addition, whenever a hostile creature damages you, you must succeed on a DC 15 Charisma saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with a melee attack. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. [/QUOTE]
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