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<blockquote data-quote="N'raac" data-source="post: 6151797" data-attributes="member: 6681948"><p>OK, first off, if they're hunting down the defeated orc tribe which is already defeated and largely doomed, I'm not seeing how they come out of this as "heroes" at all.</p><p></p><p>And if you want more orcs, seems like there's a lot of potential mates here for another orc tribe(s) to access if they wish to do so.</p><p></p><p></p><p></p><p>If they got there by Teleport, can't they get out by Teleport? L11 Sorceress has 4 Teleports a day, but that only transports 6 Orcs (2 trips out and two back). It gets her out though - she already sacrificed the tribe, and if she blames her minions, who cares what happens to them? She can likely scout out a new orc tribe. Clearly, her spells should place her in a position of strength, so I'm surprised she would not have more "shock and awe" attack spells.</p><p></p><p></p><p></p><p>Too bad they don't have a spellcaster with a high CHA, Bluff and Intimidate as class skills and a scary offense spell to cow the leaderless rabble into submission, isn't it?</p><p></p><p></p><p></p><p>They're desperate. Logs and boulders rolling down the mountainside should be a serious threat to L8 adventurers, they likely don't care if they make their way back harder, even impassable. and all those women and children can, if nothing else, carry heavy objects.</p><p></p><p></p><p></p><p>Add a sniping manticore while the party flees those boulders and logs...</p><p></p><p></p><p></p><p>3 clerics? Purify Food and Drink should help with the food supplies, at least. Three Auguries should help them make better choices. Silence frustrates PC spells (just cast it on a rock or a point in space to Silence them and not the Sorceress - pick a good cave location for that). Three Hold Persons while you're fleeing an avalanche could cost the group a PC (especially if a Mantocore swoops in after to steal the body - hey, maybe it has some magic the Manticore or the Orcs can use... If the PC's choose to Parley, 3 Zones of Truth may ensure they stick to deals they intend to keep (just agree to parley on the morrow so you get a day to change spells).</p><p></p><p>As to Sorcerer spells...</p><p></p><p>Grease seems like a great spell when PC's are fleeing rolling logs and boulders; Ray of Enfeeblement is nice. Both are short range, though. Any chance she has Metamagic to help out with that? Maybe (Greater) Invisibility and Fly or Levitate?</p><p></p><p>Avalanche behind and Web ahead seems pretty painful, and Web has better range. Even Darkness while you run down a mountainside seems promising. Mirror Image buys some time.</p><p></p><p>Slow with that avalanche chasing would be no fun. Dispel Magic could be handy. Her DC with Hold Person would be quite a bit better. Invisibility Spere makes for a nice ambush. Stoneskin seems like a nice defensive spell, but a bit expensive. Dimension Door is nice for a quick escape (are they sure she Teleported away?). One more 5th level spell (two if PC's mistook D Door for TPort). Wall of Stone would be nice in those caves and less useful on a battlefield, explaining why the PC's have not seen it. Prying Eyes makes for an excellent scout. Overland Flight is nice.</p><p></p><p>Spells that augment her orcs would be nice as well, but using her spells to help rather than harm seems less likely for an Orc.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6151797, member: 6681948"] OK, first off, if they're hunting down the defeated orc tribe which is already defeated and largely doomed, I'm not seeing how they come out of this as "heroes" at all. And if you want more orcs, seems like there's a lot of potential mates here for another orc tribe(s) to access if they wish to do so. If they got there by Teleport, can't they get out by Teleport? L11 Sorceress has 4 Teleports a day, but that only transports 6 Orcs (2 trips out and two back). It gets her out though - she already sacrificed the tribe, and if she blames her minions, who cares what happens to them? She can likely scout out a new orc tribe. Clearly, her spells should place her in a position of strength, so I'm surprised she would not have more "shock and awe" attack spells. Too bad they don't have a spellcaster with a high CHA, Bluff and Intimidate as class skills and a scary offense spell to cow the leaderless rabble into submission, isn't it? They're desperate. Logs and boulders rolling down the mountainside should be a serious threat to L8 adventurers, they likely don't care if they make their way back harder, even impassable. and all those women and children can, if nothing else, carry heavy objects. Add a sniping manticore while the party flees those boulders and logs... 3 clerics? Purify Food and Drink should help with the food supplies, at least. Three Auguries should help them make better choices. Silence frustrates PC spells (just cast it on a rock or a point in space to Silence them and not the Sorceress - pick a good cave location for that). Three Hold Persons while you're fleeing an avalanche could cost the group a PC (especially if a Mantocore swoops in after to steal the body - hey, maybe it has some magic the Manticore or the Orcs can use... If the PC's choose to Parley, 3 Zones of Truth may ensure they stick to deals they intend to keep (just agree to parley on the morrow so you get a day to change spells). As to Sorcerer spells... Grease seems like a great spell when PC's are fleeing rolling logs and boulders; Ray of Enfeeblement is nice. Both are short range, though. Any chance she has Metamagic to help out with that? Maybe (Greater) Invisibility and Fly or Levitate? Avalanche behind and Web ahead seems pretty painful, and Web has better range. Even Darkness while you run down a mountainside seems promising. Mirror Image buys some time. Slow with that avalanche chasing would be no fun. Dispel Magic could be handy. Her DC with Hold Person would be quite a bit better. Invisibility Spere makes for a nice ambush. Stoneskin seems like a nice defensive spell, but a bit expensive. Dimension Door is nice for a quick escape (are they sure she Teleported away?). One more 5th level spell (two if PC's mistook D Door for TPort). Wall of Stone would be nice in those caves and less useful on a battlefield, explaining why the PC's have not seen it. Prying Eyes makes for an excellent scout. Overland Flight is nice. Spells that augment her orcs would be nice as well, but using her spells to help rather than harm seems less likely for an Orc. [/QUOTE]
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