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Orcs on Stairs (When Adventures Are Incomplete)
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<blockquote data-quote="Yora" data-source="post: 8619108" data-attributes="member: 6670763"><p>The real issue is that adventure writers want to write scenes, and even sequences with scenes. But in RPGs, the characters have agency and can do what the players want and what makes sense to them. As the writer of an adventure, you can't just assume that the players will be doing something in an encounter because it seems like the obvious thing to do. If there's one obvious thing to do, then there's no actual meaningful decision for the players to make.</p><p>Making good adventures is not writing stories. Writing stories is writing stories. Making good adventures is designing interesting environments and conflicts that players can freely interact with and that will respond to the players' decisions.</p><p></p><p>This is why 99% of adventures are junk. Good adventures can be made, but D&D has had no interest in making these for the last 38 years. Novels with irrelevant dice rolls seems to be selling well enough. And why wouldn't they of people have no examples of what proper adventures look like?</p></blockquote><p></p>
[QUOTE="Yora, post: 8619108, member: 6670763"] The real issue is that adventure writers want to write scenes, and even sequences with scenes. But in RPGs, the characters have agency and can do what the players want and what makes sense to them. As the writer of an adventure, you can't just assume that the players will be doing something in an encounter because it seems like the obvious thing to do. If there's one obvious thing to do, then there's no actual meaningful decision for the players to make. Making good adventures is not writing stories. Writing stories is writing stories. Making good adventures is designing interesting environments and conflicts that players can freely interact with and that will respond to the players' decisions. This is why 99% of adventures are junk. Good adventures can be made, but D&D has had no interest in making these for the last 38 years. Novels with irrelevant dice rolls seems to be selling well enough. And why wouldn't they of people have no examples of what proper adventures look like? [/QUOTE]
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