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Orcs on Stairs (When Adventures Are Incomplete)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8619319" data-attributes="member: 18"><p>Yeah this is what gets me.</p><p></p><p>Like, you want to sell me an adventure/campaign framework, or a scenario, sell me it as that. Be clear on the limitations, be clear what you're offering and what you're not so I can make a decision about the value. Because it's not just the money. It's the time it'll take me to read the adventure - and it's kind of worse if I have to read for an hour or three before I realize this isn't going to work, or that huge chunks are missing.</p><p></p><p>Sometimes modules are really clear on their limitations, esp. 3PP stuff - I've come across ones which really clearly said "Yeah we did X but you'll need to fill in Y". But WotC always markets pretty much all its adventures as complete/finished and in my experience, they're some of the least finished on the market (factoring in 3PPs).</p><p></p><p>Even if you're going to market it as complete, or just fail to mention it isn't, the preamble to the adventure should make it clear where the DM is going to need to "fill in the blanks" if significant sections aren't complete/present, but again, it's extremely rare to see that. </p><p></p><p>And even reviews often don't help, because they tend to be capsule, not playtest reviews, and the reviewers are often so busy praising the aesthetic or conceptual elements of the adventure they don't even notice the missing bits. So it's more like, after a while you start to see for people asking for help with certain adventures and not others. Like, I presume The Wild Beyond The Witchlight isn't missing as much as some, because I haven't seen any "Argh pls help" or "Let's improve" threads about it (I may just have missed them though), whereas Dragon Heist has caused countless (and having looked at it when I had access via DDB - I may still, not sure - I could see why).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8619319, member: 18"] Yeah this is what gets me. Like, you want to sell me an adventure/campaign framework, or a scenario, sell me it as that. Be clear on the limitations, be clear what you're offering and what you're not so I can make a decision about the value. Because it's not just the money. It's the time it'll take me to read the adventure - and it's kind of worse if I have to read for an hour or three before I realize this isn't going to work, or that huge chunks are missing. Sometimes modules are really clear on their limitations, esp. 3PP stuff - I've come across ones which really clearly said "Yeah we did X but you'll need to fill in Y". But WotC always markets pretty much all its adventures as complete/finished and in my experience, they're some of the least finished on the market (factoring in 3PPs). Even if you're going to market it as complete, or just fail to mention it isn't, the preamble to the adventure should make it clear where the DM is going to need to "fill in the blanks" if significant sections aren't complete/present, but again, it's extremely rare to see that. And even reviews often don't help, because they tend to be capsule, not playtest reviews, and the reviewers are often so busy praising the aesthetic or conceptual elements of the adventure they don't even notice the missing bits. So it's more like, after a while you start to see for people asking for help with certain adventures and not others. Like, I presume The Wild Beyond The Witchlight isn't missing as much as some, because I haven't seen any "Argh pls help" or "Let's improve" threads about it (I may just have missed them though), whereas Dragon Heist has caused countless (and having looked at it when I had access via DDB - I may still, not sure - I could see why). [/QUOTE]
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