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Orcs on Stairs (When Adventures Are Incomplete)
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<blockquote data-quote="pukunui" data-source="post: 8619939" data-attributes="member: 54629"><p>I've lost count of the number of times I've come across encounters in 5e adventures where it's obvious the authors didn't consider the size of the monster or the squeezing rules.</p><p></p><p>There's an early AL adventure involving a prison guarded by a minotaur. The stairs and corridors the PCs encounter the minotaur in are all 5 feet wide, meaning the minotaur has disadvantage on all of its attacks because it has to squeeze to fit into the encounter areas. (The third-party <em>Odyssey of the Dragonlords </em>adventure has the same issue - with the PCs encountering a Large minotaur in a labyrinth of 5-foot-wide corridors. In this case, I ruled the labyrinth was magical so while the corridors were only wide enough for the PCs to move single file in, the minotaur could move through them without squeezing due to some magical size distortion effect.)</p><p></p><p>Whoever converted the Against the Giants adventures to 5e (Yawning Portal) doesn't appear to have realized that giants are Huge in 5e rather than Large, so they didn't change the scale of the giant lair map. This means that, as written, the giants have to squeeze through all the hallways and doors in their lairs. I solved this by increasing the map scale. (There's another encounter in <em>Odyssey of the Dragonlords </em>involving a Huge size giant in a cave with a 5-foot wide tunnel leading to it. Going by the squeezing rules, there is no way a Huge creature can fit through a 5-foot-wide corridor, so there's no way the giant can get in or out. My players justifiably decided to leave the giant where it was since it wouldn't be able to come out and get them.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 8619939, member: 54629"] I've lost count of the number of times I've come across encounters in 5e adventures where it's obvious the authors didn't consider the size of the monster or the squeezing rules. There's an early AL adventure involving a prison guarded by a minotaur. The stairs and corridors the PCs encounter the minotaur in are all 5 feet wide, meaning the minotaur has disadvantage on all of its attacks because it has to squeeze to fit into the encounter areas. (The third-party [I]Odyssey of the Dragonlords [/I]adventure has the same issue - with the PCs encountering a Large minotaur in a labyrinth of 5-foot-wide corridors. In this case, I ruled the labyrinth was magical so while the corridors were only wide enough for the PCs to move single file in, the minotaur could move through them without squeezing due to some magical size distortion effect.) Whoever converted the Against the Giants adventures to 5e (Yawning Portal) doesn't appear to have realized that giants are Huge in 5e rather than Large, so they didn't change the scale of the giant lair map. This means that, as written, the giants have to squeeze through all the hallways and doors in their lairs. I solved this by increasing the map scale. (There's another encounter in [I]Odyssey of the Dragonlords [/I]involving a Huge size giant in a cave with a 5-foot wide tunnel leading to it. Going by the squeezing rules, there is no way a Huge creature can fit through a 5-foot-wide corridor, so there's no way the giant can get in or out. My players justifiably decided to leave the giant where it was since it wouldn't be able to come out and get them.) [/QUOTE]
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