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Orcs on Stairs (When Adventures Are Incomplete)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8620577" data-attributes="member: 6790260"><p>...if you've fallen 500 feet or more, <em>there is no possible way you can climb back up fast enough for it to matter</em>.</p><p></p><p>Like...come on man, you cannot tell me this is relevant. 500 feet is 50 squares. Characters that do not have a climb speed must both make Athletics checks every round to climb, <em>and</em> move at half speed while climbing (round down), meaning even very quick races (like elves) can only climb 3 squares per round. To climb 50 squares, the character must pass <strong>17</strong> consecutive Althletics checks without any failures, or 17 plus any "fail by 4 or less" rolls. That's 17 rounds of being out of the fight. There is no physical way that the fight will still be ongoing by the time the falling victim has climbed back up.</p><p></p><p>If the fall is essentially guaranteed to be lethal--several hundred feet at least--then it will be obvious that it would take too long to climb back up on your own.</p><p></p><p>Again: that information may be relevant <em>later</em>, and in general it is better to provide that information than to simply handwave it, because it's very simple info. But it is absolutely the case that even if you <em>survive</em> the fall, you aren't rejoining that combat. It will be over--and the group can try to figure out a way to get you back up more quickly--long before you could have climbed back up on your own.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8620577, member: 6790260"] ...if you've fallen 500 feet or more, [I]there is no possible way you can climb back up fast enough for it to matter[/I]. Like...come on man, you cannot tell me this is relevant. 500 feet is 50 squares. Characters that do not have a climb speed must both make Athletics checks every round to climb, [I]and[/I] move at half speed while climbing (round down), meaning even very quick races (like elves) can only climb 3 squares per round. To climb 50 squares, the character must pass [B]17[/B] consecutive Althletics checks without any failures, or 17 plus any "fail by 4 or less" rolls. That's 17 rounds of being out of the fight. There is no physical way that the fight will still be ongoing by the time the falling victim has climbed back up. If the fall is essentially guaranteed to be lethal--several hundred feet at least--then it will be obvious that it would take too long to climb back up on your own. Again: that information may be relevant [I]later[/I], and in general it is better to provide that information than to simply handwave it, because it's very simple info. But it is absolutely the case that even if you [I]survive[/I] the fall, you aren't rejoining that combat. It will be over--and the group can try to figure out a way to get you back up more quickly--long before you could have climbed back up on your own. [/QUOTE]
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