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Orcs on Stairs (When Adventures Are Incomplete)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8621379" data-attributes="member: 18"><p>It's still lazy, unhelpful, and slightly perverse to not describe it. Just saying "over 500ft" would be more helpful. My understanding from the OP's description is that it's entirely unclear how high up you are at that point too.</p><p></p><p>Essentially you're mounting a huge, high-effort defense of a lazy writer who took stuff for granted, and it's like, why? No-one who puts the effort you did in to writing this defense would themselves write something so lazy. I don't believe for one second that had you written the adventure, you wouldn't know the fall distance. Nor do I believe for one second the guy writing the adventure considered all that - or really anything at all. So why defend it? It's bad practice at best. Your entire argument illustrates that it's bad practice.</p><p></p><p>As an aside, you need to either fail three death saves or go to -50% HP to die in 4E. Further, there are a multitude of ways to lessen falling damage (which is, after all, just damage, and doesn't have some specific ability to ignore damage reductions or the like), and there are ways to stabilize yourself even if others can't reach you (most class specific - but there's always rolling a 20+ on your death save). Particularly any kind of effect that regenerates HP, even 1 HP will bring you back, so the exact height is quite likely to matter.</p><p></p><p>Also, re: "well they won't be back in the fight so it doesn't matter" seems disingenuous to me. Sure, they probably won't be back that fight, but no group is going to be impressed with a DM who doesn't even know how high up they are, and can't tell them that, and just wants to hand-wave the PC getting back up to them. It's an almost guaranteed way to damage trust in the DM. And for what? So a paid adventure writer can be lazy? Jeez.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8621379, member: 18"] It's still lazy, unhelpful, and slightly perverse to not describe it. Just saying "over 500ft" would be more helpful. My understanding from the OP's description is that it's entirely unclear how high up you are at that point too. Essentially you're mounting a huge, high-effort defense of a lazy writer who took stuff for granted, and it's like, why? No-one who puts the effort you did in to writing this defense would themselves write something so lazy. I don't believe for one second that had you written the adventure, you wouldn't know the fall distance. Nor do I believe for one second the guy writing the adventure considered all that - or really anything at all. So why defend it? It's bad practice at best. Your entire argument illustrates that it's bad practice. As an aside, you need to either fail three death saves or go to -50% HP to die in 4E. Further, there are a multitude of ways to lessen falling damage (which is, after all, just damage, and doesn't have some specific ability to ignore damage reductions or the like), and there are ways to stabilize yourself even if others can't reach you (most class specific - but there's always rolling a 20+ on your death save). Particularly any kind of effect that regenerates HP, even 1 HP will bring you back, so the exact height is quite likely to matter. Also, re: "well they won't be back in the fight so it doesn't matter" seems disingenuous to me. Sure, they probably won't be back that fight, but no group is going to be impressed with a DM who doesn't even know how high up they are, and can't tell them that, and just wants to hand-wave the PC getting back up to them. It's an almost guaranteed way to damage trust in the DM. And for what? So a paid adventure writer can be lazy? Jeez. [/QUOTE]
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