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General Tabletop Discussion
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Orcs on Stairs (When Adventures Are Incomplete)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8621395" data-attributes="member: 18"><p>That last bit is the sort of thing that just really ticks me off, personally.</p><p></p><p>It's like a lot of people who write adventures, professionals who get published even, don't actually imagine this as all happening in a world, they just create a few places and sort of weld them together with no regard for how they'd actually work. Which can cause a lot of "faux-mysteries", which intrigue players but honestly tend to waste time and are rarely fun to run with or spin from (though not never).</p><p></p><p></p><p>Good question. I suspect from the laziness of "uhhh high enough to kill you, however high that needs to be" this was just not thought through at all.</p><p></p><p>Re: fun, yeah it seems like a lot of adventurer writers forget that bit, especially those trying to "tell a story". There was a 5E WotC adventure a while back that one DM I play with ran, where basically it seemed like the adventure called on the DM to "run a cutscene" whilst deprotagonizing the PCs and stopping them acting so they could watch the cutscene and let the baddies get away. But the whole thing made no sense - it wasn't even some fun villain speech, it was just written as if the PCs would just stand there, jaws on the floor. The same adventure also had some enemies who only worked if you didn't know 5E rules, too, I forget exactly what, sadly, only that it involved or horses or magic horses in some way, but became clear whoever wrote that encounter didn't actually grasp 5E fully.</p><p></p><p>Man I wish I could remember the adventure, it had a whole lot of bad writing in it. I know we were 7th level.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8621395, member: 18"] That last bit is the sort of thing that just really ticks me off, personally. It's like a lot of people who write adventures, professionals who get published even, don't actually imagine this as all happening in a world, they just create a few places and sort of weld them together with no regard for how they'd actually work. Which can cause a lot of "faux-mysteries", which intrigue players but honestly tend to waste time and are rarely fun to run with or spin from (though not never). Good question. I suspect from the laziness of "uhhh high enough to kill you, however high that needs to be" this was just not thought through at all. Re: fun, yeah it seems like a lot of adventurer writers forget that bit, especially those trying to "tell a story". There was a 5E WotC adventure a while back that one DM I play with ran, where basically it seemed like the adventure called on the DM to "run a cutscene" whilst deprotagonizing the PCs and stopping them acting so they could watch the cutscene and let the baddies get away. But the whole thing made no sense - it wasn't even some fun villain speech, it was just written as if the PCs would just stand there, jaws on the floor. The same adventure also had some enemies who only worked if you didn't know 5E rules, too, I forget exactly what, sadly, only that it involved or horses or magic horses in some way, but became clear whoever wrote that encounter didn't actually grasp 5E fully. Man I wish I could remember the adventure, it had a whole lot of bad writing in it. I know we were 7th level. [/QUOTE]
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