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Orcs on Stairs (When Adventures Are Incomplete)
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<blockquote data-quote="edosan" data-source="post: 8621516" data-attributes="member: 7032094"><p>Just because D&D is incredibly hackable doesn't mean we should settle for poor design.</p><p></p><p>Nobody goes to Wendy's and says "oh yeah - I ordered a burger and fries but they gave me a raw potato and four ounces of ground beef but that's cool, I just went home and cooked it all because I really consider it more of a toolbox than a completed meal and anyone that thinks it should be otherwise is silly because they can't reasonably expect they're going to cook a burger to everyone's expectations."</p><p></p><p>There is a degree that it's normal to customize an adventure to suit your group and writers can't plan for every possible contingency but I shouldn't have to fix poorly thought out scenarios, like "orcs on stairs," the unkillable foe with plot armor, or the "but the stone doesn't want to be found yet" chapter of Dragon Heist. People have literally been thinking and writing about what makes a good adventure for almost fifty years now so it boggles my mind that we just accept poor design choices and say it's the DM's job to fix what is a flaw in the original product. People can - and do - write cohesive and playable adventures so I know it's possible.</p><p></p><p>(I also think that if certain people wrote novels instead of RPG adventures they would probably be more satisfied in the long run, because they seem to be way more interested in a story that we're supposed to passively experience than game design)</p></blockquote><p></p>
[QUOTE="edosan, post: 8621516, member: 7032094"] Just because D&D is incredibly hackable doesn't mean we should settle for poor design. Nobody goes to Wendy's and says "oh yeah - I ordered a burger and fries but they gave me a raw potato and four ounces of ground beef but that's cool, I just went home and cooked it all because I really consider it more of a toolbox than a completed meal and anyone that thinks it should be otherwise is silly because they can't reasonably expect they're going to cook a burger to everyone's expectations." There is a degree that it's normal to customize an adventure to suit your group and writers can't plan for every possible contingency but I shouldn't have to fix poorly thought out scenarios, like "orcs on stairs," the unkillable foe with plot armor, or the "but the stone doesn't want to be found yet" chapter of Dragon Heist. People have literally been thinking and writing about what makes a good adventure for almost fifty years now so it boggles my mind that we just accept poor design choices and say it's the DM's job to fix what is a flaw in the original product. People can - and do - write cohesive and playable adventures so I know it's possible. (I also think that if certain people wrote novels instead of RPG adventures they would probably be more satisfied in the long run, because they seem to be way more interested in a story that we're supposed to passively experience than game design) [/QUOTE]
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Orcs on Stairs (When Adventures Are Incomplete)
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