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<blockquote data-quote="mach1.9pants" data-source="post: 4211704" data-attributes="member: 55946"><p>For those behind the firewall[sblock]ORCS WORSHIP GRUUMSH, THE ONE-EYED GOD OF SLAUGHTER, </p><p>and are savage, bloodthirsty marauders. They plague the </p><p>civilized races of the world and also fight among themselves </p><p>for scraps of food and treasure. They love close combat and </p><p>plunge furiously into the thick of battle, giving no thought to </p><p>retreat or surrender.</p><p></p><p> Within what passes for orc society, there are orcs that fill </p><p>special roles. Eyes of Gruumsh are orcs with a special connec-</p><p>tion to their fierce god. They offer sacrifices, read omens, and </p><p>advise the tribe’s chieftain of Gruumsh’s will. Orc bloodragers </p><p>are tribal champions feared for their strength and ferocity, </p><p>and they also make excellent subchiefs or bodyguards.</p><p></p><p> Orcs often fight alongside ogres, and they can be coerced </p><p>or bullied into serving any dark overlord or wicked monster </p><p>powerful enough to command their obedience.</p><p></p><p><u>Orc Drudge Level 4 Minion</u></p><p>Medium natural humanoid XP 44</p><p>Initiative +0 Senses Perception +0; low-light vision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 16; Fortitude 15, Refl ex 12, Will 12</p><p>Speed 6 (8 while charging)</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Club (standard; at-will) ✦ Weapon</p><p> +9 vs. AC; 5 damage.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Str 16 (+3) Dex 10 (+0) Wis 10 (+0)</p><p>Con 14 (+2) Int 8 (–1) Cha 9 (–1)</p><p>Equipment hide armor, club</p><p><strong>Orc Drudge Tactics</strong></p><p>Orc minions have no particular sense of honor and simply </p><p>swarm around a foe and hack it to death. Orc drudges usually </p><p>begin a fight by charging (they gain extra speed in the charge).</p><p></p><p><u>Orc Warrior Level 9 Minion</u></p><p>Medium natural humanoid XP 100</p><p>Initiative +3 Senses Perception +3; low-light vision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 21; Fortitude 19, Refl ex 16, Will 16</p><p>Speed 6 (8 while charging)</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Battleaxe (standard; at-will) ✦ Weapon</p><p> +14 vs. AC; 6 damage.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Str 17 (+6) Dex 11 (+3) Wis 10 (+3)</p><p>Con 15 (+5) Int 8 (+2) Cha 9 (+2)</p><p>Equipment leather armor, light shield, battleaxe</p><p><strong>Orc Warrior Tactics</strong></p><p>The orc warrior charges into battle, cutting down its enemies </p><p>with its battleaxe.</p><p></p><p><u>Orc Raider Level 3 Skirmisher</u></p><p>Medium natural humanoid XP 150</p><p>Initiative +5 Senses Perception +1; low-light vision</p><p>HP 46; Bloodied 23; see also warrior’s surge</p><p>AC 17; Fortitude 15, Refl ex 14, Will 12</p><p>Speed 6 (8 while charging)</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Greataxe (standard; at-will) ✦ Weapon</p><p> +8 vs. AC; 1d12 + 3 damage (crit 1d12 + 15).</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Handaxe (standard; at-will) ✦ Weapon</p><p> Ranged 5/10; +7 vs. AC; 1d6 + 3 damage; see also killer’s eye.</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Warrior’s Surge (standard, usable only while bloodied; encounter) </p><p>✦ Healing, Weapon</p><p> The orc raider makes a melee basic attack and regains 11 hit </p><p>points.</p><p>Killer’s Eye</p><p> When making a ranged attack, the orc raider ignores cover and </p><p>concealment (but not total concealment) if the target is within 5 </p><p>squares of it.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Skills Endurance +8, Intimidate +5</p><p>Str 17 (+4) Dex 15 (+3) Wis 10 (+1)</p><p>Con 14 (+3) Int 8 (+0) Cha 9 (+0)</p><p>Equipment leather armor, greataxe, 4 handaxes</p><p><strong>Orc Raider Tactics</strong></p><p>The orc raider hurls handaxes until it runs out of axes or until </p><p>its enemies close to melee, at which point it draws its greataxe.</p><p></p><p><u>Orc Berserker Level 4 Brute</u></p><p>Medium natural humanoid XP 175</p><p>Initiative +3 Senses Perception +2; low-light vision</p><p>HP 66; Bloodied 33; see also warrior’s surge</p><p>AC 15; Fortitude 17, Refl ex 13, Will 12</p><p>Speed 6 (8 while charging)</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Greataxe (standard; at-will) ✦ Weapon</p><p> +8 vs. AC; 1d12 + 5 damage (crit 1d12 + 17).</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Warrior’s Surge (standard, usable only while bloodied; encounter) </p><p>✦ Healing, Weapon</p><p> The orc berserker makes a melee basic attack and regains 16 hit </p><p>points.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Skills Endurance +10, Intimidate +6</p><p>Str 20 (+7) Dex 13 (+3) Wis 10 (+2)</p><p>Con 16 (+5) Int 8 (+1) Cha 9 (+1)</p><p>Equipment leather armor, greataxe</p><p><strong>Orc Berserker Tactics</strong></p><p>The fierce berserker wades recklessly into battle and would </p><p>rather die than retreat.</p><p> </p><p><u>Orc Eye of Gruumsh Level 5 Controller (Leader)</u></p><p>Medium natural humanoid XP 200</p><p>Initiative +6 Senses Perception +3; low-light vision</p><p>Wrath of Gruumsh aura 10; orcs in the aura can use death strike</p><p>(see below).</p><p>HP 64; Bloodied 32; see also warrior’s surge and death strike</p><p>AC 19; Fortitude 17, Refl ex 14, Will 15</p><p>Speed 6 (8 while charging)</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Spear (standard; at-will) ✦ Weapon</p><p> +10 vs. AC; 1d8 + 3 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Warrior’s Surge (standard, usable only while bloodied; encounter) </p><p>✦ Healing, Weapon</p><p> The eye of Gruumsh makes a melee basic attack and regains 16 </p><p>hit points.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Death Strike (when reduced to 0 hit points)</p><p> The orc makes a melee basic attack.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Eye of Wrath (minor; at-will) ✦ Fear</p><p> Ranged 5; +8 vs. Will; the target takes a –4 penalty to AC (save </p><p>ends).</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Swift Arm of Destruction (standard; recharge ⚄ ⚅ ) ✦ Healing</p><p> Ranged 5; one orc within range makes a melee basic attack (as a </p><p>free action) and regains 15 hit points on a hit or 5 hit points on a </p><p>miss. </p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Chaos Hammer (standard; encounter) ✦ Force</p><p> Area burst 1 within 10; +8 vs. Refl ex; 2d6 + 3 force damage, and </p><p>the target is knocked prone. Miss: Half damage, and the target is </p><p>not knocked prone.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Skills Endurance +10, Intimidate +10, Religion +7</p><p>Str 17 (+5) Dex 14 (+4) Wis 12 (+3)</p><p>Con 16 (+5) Int 11 (+2) Cha 17 (+5)</p><p>Equipment leather armor, fur cloak, spear</p><p><strong>Orc Eye of Gruumsh Tactics</strong></p><p>This orc stays within 10 squares of its allies so that they ben-</p><p>efit from its aura. Unless it has an enemy it can attack with </p><p>its spear, the eye of Gruumsh uses its eye of wrath up to three </p><p>times in a round to make its foes more vulnerable to attacks, </p><p>and then uses swift arm of destruction to help keep its allies </p><p>in the fight. If it sees multiple enemies grouped together, it </p><p>pounds them with chaos hammer.</p><p></p><p><u>Orc Bloodrager Level 7 Elite Brute</u></p><p>Medium natural humanoid XP 600</p><p>Initiative +5 Senses Perception +3; low-light vision</p><p>HP 194; Bloodied 97; see also warrior’s surge</p><p>AC 21; Fortitude 22, Refl ex 19, Will 17</p><p>Saving Throws +2</p><p>Speed 6 (8 while charging)</p><p>Action Points 1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Greataxe (standard; at-will) ✦ Weapon</p><p> +11 vs. AC; 1d12 + 5 damage (crit 1d12 + 17); see also blood for </p><p>blood.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Warrior’s Surge (standard, usable only while bloodied; encounter) </p><p>✦ Healing, Weapon</p><p> The orc bloodrager makes a melee basic attack and regains 48 </p><p>hit points.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Wounded Retaliation (immediate reaction, when hit by an </p><p>adjacent enemy; at-will)</p><p> The orc bloodrager makes a melee basic attack against the </p><p>enemy.</p><p>Blood for Blood ✦ Healing, Weapon</p><p> When it hits a bloodied enemy, the orc bloodrager deals an extra </p><p>5 damage and regains 10 hit points.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Skills Endurance +11, Intimidate +8</p><p>Str 20 (+8) Dex 15 (+5) Wis 11 (+3)</p><p>Con 17 (+6) Int 9 (+2) Cha 10 (+3)</p><p>Equipment leather armor, greataxe</p><p><strong>Orc Bloodrager Tactics</strong></p><p>The orc bloodrager charges into battle and spends its action </p><p>point to make an extra attack following its charge attack. </p><p>When it is hit by an adjacent enemy, it uses wounded retaliation.</p><p></p><p><u>Orc Chieftain Level 8 Elite Brute (Leader)</u></p><p>Medium natural humanoid XP 700</p><p>Initiative +5 Senses Perception +3; low-light vision</p><p>Blood of the Enemy aura 5; bloodied allies in the aura deal an extra </p><p>2 damage with melee attacks.</p><p>HP 216; Bloodied 108; see also warrior’s surge</p><p>AC 22; Fortitude 22, Refl ex 19, Will 21</p><p>Saving Throws +2</p><p>Speed 5 (7 while charging)</p><p>Action Points 1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Greataxe (standard; at-will) ✦Weapon</p><p> +11 vs. AC; 1d12 + 5 damage (crit 1d12 + 17).</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Inspire Ferocity (immediate reaction, when an ally within range </p><p>drops to 0 hit points; recharge ⚄ ⚅ )</p><p> Ranged 10; the ally makes a melee basic attack.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Warrior’s Surge (standard, usable only while bloodied; encounter) </p><p>✦ Healing, Weapon</p><p> The orc chieftain makes a melee basic attack and regains 54 hit </p><p>points.</p><p>Alignment Chaotic evil Languages Common, Giant</p><p>Skills Endurance +12, Intimidate +13</p><p>Str 20 (+9) Dex 14 (+6) Wis 12 (+5)</p><p>Con 18 (+8) Int 10 (+4) Cha 19 (+8)</p><p>Equipment chainmail, greataxe</p><p><strong>Orc Chieftain Tactics</strong></p><p>The orc chieftain stays close to its allies so that they can take </p><p>advantage of its blood of the enemy aura and its inspire ferocity </p><p>power.[/sblock]</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4211704, member: 55946"] For those behind the firewall[sblock]ORCS WORSHIP GRUUMSH, THE ONE-EYED GOD OF SLAUGHTER, and are savage, bloodthirsty marauders. They plague the civilized races of the world and also fight among themselves for scraps of food and treasure. They love close combat and plunge furiously into the thick of battle, giving no thought to retreat or surrender. Within what passes for orc society, there are orcs that fill special roles. Eyes of Gruumsh are orcs with a special connec- tion to their fierce god. They offer sacrifices, read omens, and advise the tribe’s chieftain of Gruumsh’s will. Orc bloodragers are tribal champions feared for their strength and ferocity, and they also make excellent subchiefs or bodyguards. Orcs often fight alongside ogres, and they can be coerced or bullied into serving any dark overlord or wicked monster powerful enough to command their obedience. [u]Orc Drudge Level 4 Minion[/u] Medium natural humanoid XP 44 Initiative +0 Senses Perception +0; low-light vision HP 1; a missed attack never damages a minion. AC 16; Fortitude 15, Refl ex 12, Will 12 Speed 6 (8 while charging) :bmelee: Club (standard; at-will) ✦ Weapon +9 vs. AC; 5 damage. Alignment Chaotic evil Languages Common, Giant Str 16 (+3) Dex 10 (+0) Wis 10 (+0) Con 14 (+2) Int 8 (–1) Cha 9 (–1) Equipment hide armor, club [b]Orc Drudge Tactics[/b] Orc minions have no particular sense of honor and simply swarm around a foe and hack it to death. Orc drudges usually begin a fight by charging (they gain extra speed in the charge). [u]Orc Warrior Level 9 Minion[/u] Medium natural humanoid XP 100 Initiative +3 Senses Perception +3; low-light vision HP 1; a missed attack never damages a minion. AC 21; Fortitude 19, Refl ex 16, Will 16 Speed 6 (8 while charging) :bmelee: Battleaxe (standard; at-will) ✦ Weapon +14 vs. AC; 6 damage. Alignment Chaotic evil Languages Common, Giant Str 17 (+6) Dex 11 (+3) Wis 10 (+3) Con 15 (+5) Int 8 (+2) Cha 9 (+2) Equipment leather armor, light shield, battleaxe [b]Orc Warrior Tactics[/b] The orc warrior charges into battle, cutting down its enemies with its battleaxe. [u]Orc Raider Level 3 Skirmisher[/u] Medium natural humanoid XP 150 Initiative +5 Senses Perception +1; low-light vision HP 46; Bloodied 23; see also warrior’s surge AC 17; Fortitude 15, Refl ex 14, Will 12 Speed 6 (8 while charging) :bmelee: Greataxe (standard; at-will) ✦ Weapon +8 vs. AC; 1d12 + 3 damage (crit 1d12 + 15). :ranged: Handaxe (standard; at-will) ✦ Weapon Ranged 5/10; +7 vs. AC; 1d6 + 3 damage; see also killer’s eye. :melee: Warrior’s Surge (standard, usable only while bloodied; encounter) ✦ Healing, Weapon The orc raider makes a melee basic attack and regains 11 hit points. Killer’s Eye When making a ranged attack, the orc raider ignores cover and concealment (but not total concealment) if the target is within 5 squares of it. Alignment Chaotic evil Languages Common, Giant Skills Endurance +8, Intimidate +5 Str 17 (+4) Dex 15 (+3) Wis 10 (+1) Con 14 (+3) Int 8 (+0) Cha 9 (+0) Equipment leather armor, greataxe, 4 handaxes [b]Orc Raider Tactics[/b] The orc raider hurls handaxes until it runs out of axes or until its enemies close to melee, at which point it draws its greataxe. [u]Orc Berserker Level 4 Brute[/u] Medium natural humanoid XP 175 Initiative +3 Senses Perception +2; low-light vision HP 66; Bloodied 33; see also warrior’s surge AC 15; Fortitude 17, Refl ex 13, Will 12 Speed 6 (8 while charging) :bmelee: Greataxe (standard; at-will) ✦ Weapon +8 vs. AC; 1d12 + 5 damage (crit 1d12 + 17). :melee: Warrior’s Surge (standard, usable only while bloodied; encounter) ✦ Healing, Weapon The orc berserker makes a melee basic attack and regains 16 hit points. Alignment Chaotic evil Languages Common, Giant Skills Endurance +10, Intimidate +6 Str 20 (+7) Dex 13 (+3) Wis 10 (+2) Con 16 (+5) Int 8 (+1) Cha 9 (+1) Equipment leather armor, greataxe [b]Orc Berserker Tactics[/b] The fierce berserker wades recklessly into battle and would rather die than retreat. [u]Orc Eye of Gruumsh Level 5 Controller (Leader)[/u] Medium natural humanoid XP 200 Initiative +6 Senses Perception +3; low-light vision Wrath of Gruumsh aura 10; orcs in the aura can use death strike (see below). HP 64; Bloodied 32; see also warrior’s surge and death strike AC 19; Fortitude 17, Refl ex 14, Will 15 Speed 6 (8 while charging) :bmelee: Spear (standard; at-will) ✦ Weapon +10 vs. AC; 1d8 + 3 damage. :melee: Warrior’s Surge (standard, usable only while bloodied; encounter) ✦ Healing, Weapon The eye of Gruumsh makes a melee basic attack and regains 16 hit points. :melee: Death Strike (when reduced to 0 hit points) The orc makes a melee basic attack. :ranged: Eye of Wrath (minor; at-will) ✦ Fear Ranged 5; +8 vs. Will; the target takes a –4 penalty to AC (save ends). :ranged: Swift Arm of Destruction (standard; recharge ⚄ ⚅ ) ✦ Healing Ranged 5; one orc within range makes a melee basic attack (as a free action) and regains 15 hit points on a hit or 5 hit points on a miss. :area: Chaos Hammer (standard; encounter) ✦ Force Area burst 1 within 10; +8 vs. Refl ex; 2d6 + 3 force damage, and the target is knocked prone. Miss: Half damage, and the target is not knocked prone. Alignment Chaotic evil Languages Common, Giant Skills Endurance +10, Intimidate +10, Religion +7 Str 17 (+5) Dex 14 (+4) Wis 12 (+3) Con 16 (+5) Int 11 (+2) Cha 17 (+5) Equipment leather armor, fur cloak, spear [b]Orc Eye of Gruumsh Tactics[/b] This orc stays within 10 squares of its allies so that they ben- efit from its aura. Unless it has an enemy it can attack with its spear, the eye of Gruumsh uses its eye of wrath up to three times in a round to make its foes more vulnerable to attacks, and then uses swift arm of destruction to help keep its allies in the fight. If it sees multiple enemies grouped together, it pounds them with chaos hammer. [u]Orc Bloodrager Level 7 Elite Brute[/u] Medium natural humanoid XP 600 Initiative +5 Senses Perception +3; low-light vision HP 194; Bloodied 97; see also warrior’s surge AC 21; Fortitude 22, Refl ex 19, Will 17 Saving Throws +2 Speed 6 (8 while charging) Action Points 1 :bmelee: Greataxe (standard; at-will) ✦ Weapon +11 vs. AC; 1d12 + 5 damage (crit 1d12 + 17); see also blood for blood. :melee:Warrior’s Surge (standard, usable only while bloodied; encounter) ✦ Healing, Weapon The orc bloodrager makes a melee basic attack and regains 48 hit points. :melee:Wounded Retaliation (immediate reaction, when hit by an adjacent enemy; at-will) The orc bloodrager makes a melee basic attack against the enemy. Blood for Blood ✦ Healing, Weapon When it hits a bloodied enemy, the orc bloodrager deals an extra 5 damage and regains 10 hit points. Alignment Chaotic evil Languages Common, Giant Skills Endurance +11, Intimidate +8 Str 20 (+8) Dex 15 (+5) Wis 11 (+3) Con 17 (+6) Int 9 (+2) Cha 10 (+3) Equipment leather armor, greataxe [b]Orc Bloodrager Tactics[/b] The orc bloodrager charges into battle and spends its action point to make an extra attack following its charge attack. When it is hit by an adjacent enemy, it uses wounded retaliation. [u]Orc Chieftain Level 8 Elite Brute (Leader)[/u] Medium natural humanoid XP 700 Initiative +5 Senses Perception +3; low-light vision Blood of the Enemy aura 5; bloodied allies in the aura deal an extra 2 damage with melee attacks. HP 216; Bloodied 108; see also warrior’s surge AC 22; Fortitude 22, Refl ex 19, Will 21 Saving Throws +2 Speed 5 (7 while charging) Action Points 1 :bmelee:Greataxe (standard; at-will) ✦Weapon +11 vs. AC; 1d12 + 5 damage (crit 1d12 + 17). :ranged: Inspire Ferocity (immediate reaction, when an ally within range drops to 0 hit points; recharge ⚄ ⚅ ) Ranged 10; the ally makes a melee basic attack. :melee: Warrior’s Surge (standard, usable only while bloodied; encounter) ✦ Healing, Weapon The orc chieftain makes a melee basic attack and regains 54 hit points. Alignment Chaotic evil Languages Common, Giant Skills Endurance +12, Intimidate +13 Str 20 (+9) Dex 14 (+6) Wis 12 (+5) Con 18 (+8) Int 10 (+4) Cha 19 (+8) Equipment chainmail, greataxe [b]Orc Chieftain Tactics[/b] The orc chieftain stays close to its allies so that they can take advantage of its blood of the enemy aura and its inspire ferocity power.[/sblock] [/QUOTE]
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